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Searched refs:stencilWriteMask (Results 1 – 25 of 26) sorted by relevance

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/third_party/skia/third_party/externals/dawn/src/tests/end2end/
DDepthStencilStateTests.cpp117 baseState.stencilWriteMask = 0xff; in CheckDepthCompareFunction()
125 state.stencilWriteMask = 0xff; in CheckDepthCompareFunction()
166 baseState.stencilWriteMask = 0xff; in CheckStencilCompareFunction()
179 state.stencilWriteMask = 0xff; in CheckStencilCompareFunction()
219 baseState.stencilWriteMask = 0xff; in CheckStencilOperation()
232 state.stencilWriteMask = 0xff; in CheckStencilOperation()
258 state.stencilWriteMask = 0xff; in CheckStencil()
384 state.stencilWriteMask = 0xff; in TEST_P()
407 state.stencilWriteMask = 0xff; in TEST_P()
472 baseState.stencilWriteMask = 0xff; in TEST_P()
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/third_party/skia/third_party/externals/swiftshader/src/Renderer/
DPixelProcessor.cpp622 stencil.set(stencilReference, context->stencilMask, context->stencilWriteMask); in setStencilReference()
634 stencil.set(context->stencilReference, stencilMask, context->stencilWriteMask); in setStencilMask()
658 void PixelProcessor::setStencilWriteMask(int stencilWriteMask) in setStencilWriteMask() argument
660 context->stencilWriteMask = stencilWriteMask; in setStencilWriteMask()
661 stencil.set(context->stencilReference, context->stencilMask, stencilWriteMask); in setStencilWriteMask()
998 state.noStencilWriteMask = (context->stencilWriteMask == 0xFF); in update()
999 state.stencilWriteMasked = (context->stencilWriteMask == 0x00); in update()
DPixelProcessor.hpp271 void setStencilWriteMask(int stencilWriteMask);
279 void setStencilWriteMaskCCW(int stencilWriteMask);
DContext.hpp417 int stencilWriteMask; member in sw::Context
DContext.cpp237 stencilWriteMask = 0xFFFFFFFF; in init()
/third_party/skia/third_party/externals/dawn/src/tests/unittests/wire/
DWireOptionalTests.cpp101 depthStencilState.stencilWriteMask = 0xff; in TEST_F()
159 desc->depthStencil->stencilWriteMask == 0xff && in TEST_F()
DWireArgumentTests.cpp130 depthStencilState.stencilWriteMask = 0xff; in TEST_F()
/third_party/skia/third_party/externals/dawn/src/dawn_native/
DRenderPipeline.cpp631 if (mDepthStencil.stencilWriteMask) { in RenderPipelineBase()
660 mDepthStencil.stencilWriteMask = 0xff; in RenderPipelineBase()
906 recorder.Record(desc.stencilReadMask, desc.stencilWriteMask); in ComputeContentHash()
1006 stateA.stencilWriteMask != stateB.stencilWriteMask) { in operator ()()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
DStateManager9.h117 void setStencilWriteMask(GLuint stencilWriteMask, bool frontFaceCCW);
DStateManager9.cpp645 void StateManager9::setStencilWriteMask(GLuint stencilWriteMask, bool frontFaceCCW) in setStencilWriteMask() argument
648 frontFaceCCW ? D3DRS_STENCILWRITEMASK : D3DRS_CCW_STENCILWRITEMASK, stencilWriteMask); in setStencilWriteMask()
649 mCurDepthStencilState.stencilWritemask = stencilWriteMask; in setStencilWriteMask()
DRenderer9.cpp1944 (clearParams.stencilWriteMask & stencilUnmasked) != stencilUnmasked; in clear()
2060 mDevice->SetRenderState(D3DRS_STENCILWRITEMASK, clearParams.stencilWriteMask); in clear()
/third_party/skia/third_party/externals/dawn/src/utils/
DComboRenderPipelineDescriptor.cpp100 cDepthStencil.stencilWriteMask = 0xff; in ComboRenderPipelineDescriptor()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DFramebufferD3D.h50 GLuint stencilWriteMask; member
DFramebufferD3D.cpp44 clearParams.stencilWriteMask = state.getDepthStencilState().stencilWritemask; in GetClearParameters()
/third_party/skia/third_party/externals/dawn/src/dawn_native/vulkan/
DRenderPipelineVk.cpp318 depthStencilState.front.writeMask = descriptor->stencilWriteMask; in ComputeDepthStencilDesc()
319 depthStencilState.back.writeMask = descriptor->stencilWriteMask; in ComputeDepthStencilDesc()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DClear11.cpp585 (clearParams.stencilWriteMask & stencilUnmasked) != stencilUnmasked; in clearFramebuffer()
659 mDepthStencilStateKey.stencilWritemask = clearParams.stencilWriteMask; in clearFramebuffer()
/third_party/skia/src/gpu/dawn/
DGrDawnProgramBuilder.cpp218 state.stencilWriteMask = front.fWriteMask; in create_depth_stencil_state()
223 state.stencilWriteMask = frontAndBack.fWriteMask; in create_depth_stencil_state()
/third_party/skia/third_party/externals/dawn/src/dawn_native/metal/
DRenderPipelineMTL.mm271 backFaceStencil.writeMask = descriptor->stencilWriteMask;
282 frontFaceStencil.writeMask = descriptor->stencilWriteMask;
/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/
DRenderPipelineGL.cpp212 gl.StencilMask(descriptor->stencilWriteMask); in ApplyDepthStencilState()
/third_party/mesa3d/src/gallium/drivers/svga/include/
Dsvga3d_dx.h1537 uint8 stencilWriteMask; member
1565 uint8 stencilWriteMask; member
/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DRenderPipelineD3D12.cpp292 static_cast<UINT8>(descriptor->stencilWriteMask); in ComputeDepthStencilDesc()
/third_party/mesa3d/src/gallium/drivers/svga/
Dsvga_cmd.h549 uint8 stencilWriteMask,
Dsvga_cmd_vgpu10.c937 uint8 stencilWriteMask, in SVGA3D_vgpu10_DefineDepthStencilState() argument
953 stencilWriteMask); in SVGA3D_vgpu10_DefineDepthStencilState()
/third_party/skia/third_party/externals/dawn/src/dawn_node/binding/
DConverter.cpp542 Convert(out.stencilWriteMask, in.stencilWriteMask) && in Convert()
/third_party/vk-gl-cts/external/amber/src/src/dawn/
Dengine_dawn.cc1130 depthStencilState.stencilWriteMask = 0xff; in CreateRenderPipelineDescriptor()
1159 depthStencilState.stencilWriteMask = (pipeline_data->GetBackWriteMask() == in CreateRenderPipelineDescriptor()

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