/third_party/skia/third_party/externals/dawn/src/tests/end2end/ |
D | DepthStencilStateTests.cpp | 117 baseState.stencilWriteMask = 0xff; in CheckDepthCompareFunction() 125 state.stencilWriteMask = 0xff; in CheckDepthCompareFunction() 166 baseState.stencilWriteMask = 0xff; in CheckStencilCompareFunction() 179 state.stencilWriteMask = 0xff; in CheckStencilCompareFunction() 219 baseState.stencilWriteMask = 0xff; in CheckStencilOperation() 232 state.stencilWriteMask = 0xff; in CheckStencilOperation() 258 state.stencilWriteMask = 0xff; in CheckStencil() 384 state.stencilWriteMask = 0xff; in TEST_P() 407 state.stencilWriteMask = 0xff; in TEST_P() 472 baseState.stencilWriteMask = 0xff; in TEST_P() [all …]
|
/third_party/skia/third_party/externals/swiftshader/src/Renderer/ |
D | PixelProcessor.cpp | 622 stencil.set(stencilReference, context->stencilMask, context->stencilWriteMask); in setStencilReference() 634 stencil.set(context->stencilReference, stencilMask, context->stencilWriteMask); in setStencilMask() 658 void PixelProcessor::setStencilWriteMask(int stencilWriteMask) in setStencilWriteMask() argument 660 context->stencilWriteMask = stencilWriteMask; in setStencilWriteMask() 661 stencil.set(context->stencilReference, context->stencilMask, stencilWriteMask); in setStencilWriteMask() 998 state.noStencilWriteMask = (context->stencilWriteMask == 0xFF); in update() 999 state.stencilWriteMasked = (context->stencilWriteMask == 0x00); in update()
|
D | PixelProcessor.hpp | 271 void setStencilWriteMask(int stencilWriteMask); 279 void setStencilWriteMaskCCW(int stencilWriteMask);
|
D | Context.hpp | 417 int stencilWriteMask; member in sw::Context
|
D | Context.cpp | 237 stencilWriteMask = 0xFFFFFFFF; in init()
|
/third_party/skia/third_party/externals/dawn/src/tests/unittests/wire/ |
D | WireOptionalTests.cpp | 101 depthStencilState.stencilWriteMask = 0xff; in TEST_F() 159 desc->depthStencil->stencilWriteMask == 0xff && in TEST_F()
|
D | WireArgumentTests.cpp | 130 depthStencilState.stencilWriteMask = 0xff; in TEST_F()
|
/third_party/skia/third_party/externals/dawn/src/dawn_native/ |
D | RenderPipeline.cpp | 631 if (mDepthStencil.stencilWriteMask) { in RenderPipelineBase() 660 mDepthStencil.stencilWriteMask = 0xff; in RenderPipelineBase() 906 recorder.Record(desc.stencilReadMask, desc.stencilWriteMask); in ComputeContentHash() 1006 stateA.stencilWriteMask != stateB.stencilWriteMask) { in operator ()()
|
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
D | StateManager9.h | 117 void setStencilWriteMask(GLuint stencilWriteMask, bool frontFaceCCW);
|
D | StateManager9.cpp | 645 void StateManager9::setStencilWriteMask(GLuint stencilWriteMask, bool frontFaceCCW) in setStencilWriteMask() argument 648 frontFaceCCW ? D3DRS_STENCILWRITEMASK : D3DRS_CCW_STENCILWRITEMASK, stencilWriteMask); in setStencilWriteMask() 649 mCurDepthStencilState.stencilWritemask = stencilWriteMask; in setStencilWriteMask()
|
D | Renderer9.cpp | 1944 (clearParams.stencilWriteMask & stencilUnmasked) != stencilUnmasked; in clear() 2060 mDevice->SetRenderState(D3DRS_STENCILWRITEMASK, clearParams.stencilWriteMask); in clear()
|
/third_party/skia/third_party/externals/dawn/src/utils/ |
D | ComboRenderPipelineDescriptor.cpp | 100 cDepthStencil.stencilWriteMask = 0xff; in ComboRenderPipelineDescriptor()
|
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
D | FramebufferD3D.h | 50 GLuint stencilWriteMask; member
|
D | FramebufferD3D.cpp | 44 clearParams.stencilWriteMask = state.getDepthStencilState().stencilWritemask; in GetClearParameters()
|
/third_party/skia/third_party/externals/dawn/src/dawn_native/vulkan/ |
D | RenderPipelineVk.cpp | 318 depthStencilState.front.writeMask = descriptor->stencilWriteMask; in ComputeDepthStencilDesc() 319 depthStencilState.back.writeMask = descriptor->stencilWriteMask; in ComputeDepthStencilDesc()
|
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
D | Clear11.cpp | 585 (clearParams.stencilWriteMask & stencilUnmasked) != stencilUnmasked; in clearFramebuffer() 659 mDepthStencilStateKey.stencilWritemask = clearParams.stencilWriteMask; in clearFramebuffer()
|
/third_party/skia/src/gpu/dawn/ |
D | GrDawnProgramBuilder.cpp | 218 state.stencilWriteMask = front.fWriteMask; in create_depth_stencil_state() 223 state.stencilWriteMask = frontAndBack.fWriteMask; in create_depth_stencil_state()
|
/third_party/skia/third_party/externals/dawn/src/dawn_native/metal/ |
D | RenderPipelineMTL.mm | 271 backFaceStencil.writeMask = descriptor->stencilWriteMask; 282 frontFaceStencil.writeMask = descriptor->stencilWriteMask;
|
/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/ |
D | RenderPipelineGL.cpp | 212 gl.StencilMask(descriptor->stencilWriteMask); in ApplyDepthStencilState()
|
/third_party/mesa3d/src/gallium/drivers/svga/include/ |
D | svga3d_dx.h | 1537 uint8 stencilWriteMask; member 1565 uint8 stencilWriteMask; member
|
/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/ |
D | RenderPipelineD3D12.cpp | 292 static_cast<UINT8>(descriptor->stencilWriteMask); in ComputeDepthStencilDesc()
|
/third_party/mesa3d/src/gallium/drivers/svga/ |
D | svga_cmd.h | 549 uint8 stencilWriteMask,
|
D | svga_cmd_vgpu10.c | 937 uint8 stencilWriteMask, in SVGA3D_vgpu10_DefineDepthStencilState() argument 953 stencilWriteMask); in SVGA3D_vgpu10_DefineDepthStencilState()
|
/third_party/skia/third_party/externals/dawn/src/dawn_node/binding/ |
D | Converter.cpp | 542 Convert(out.stencilWriteMask, in.stencilWriteMask) && in Convert()
|
/third_party/vk-gl-cts/external/amber/src/src/dawn/ |
D | engine_dawn.cc | 1130 depthStencilState.stencilWriteMask = 0xff; in CreateRenderPipelineDescriptor() 1159 depthStencilState.stencilWriteMask = (pipeline_data->GetBackWriteMask() == in CreateRenderPipelineDescriptor()
|