Searched refs:stencil_value (Results 1 – 7 of 7) sorted by relevance
/third_party/mesa3d/src/intel/blorp/ |
D | blorp.h | 233 uint8_t stencil_mask, uint8_t stencil_value); 249 bool clear_stencil, uint8_t stencil_value); 258 uint8_t stencil_value); 268 uint8_t stencil_mask, uint8_t stencil_value);
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D | blorp_clear.c | 711 uint8_t stencil_mask, uint8_t stencil_value) in blorp_clear_stencil_as_rgba() argument 754 memset(¶ms.wm_inputs.clear_color, stencil_value, in blorp_clear_stencil_as_rgba() 817 uint8_t stencil_mask, uint8_t stencil_value) in blorp_clear_depth_stencil() argument 825 stencil_value)) in blorp_clear_depth_stencil() 855 params.stencil_ref = stencil_value; in blorp_clear_depth_stencil() 1014 bool clear_stencil, uint8_t stencil_value) in blorp_hiz_clear_depth_stencil() argument 1046 params.stencil_ref = stencil_value; in blorp_hiz_clear_depth_stencil() 1078 uint8_t stencil_value) in blorp_gfx8_hiz_clear_attachments() argument 1094 params.stencil_ref = stencil_value; in blorp_gfx8_hiz_clear_attachments() 1118 uint8_t stencil_mask, uint8_t stencil_value) in blorp_clear_attachments() argument [all …]
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/third_party/mesa3d/src/gallium/drivers/panfrost/ |
D | pan_resource.h | 92 uint8_t stencil_value; member
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D | pan_job.c | 805 z_rsrc->stencil_value = batch->clear_stencil; in panfrost_batch_submit() 808 batch->clear_stencil = z_rsrc->stencil_value; in panfrost_batch_submit()
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/third_party/mesa3d/src/intel/vulkan/ |
D | anv_blorp.c | 1593 float depth_value, uint8_t stencil_value) in anv_image_clear_depth_stencil() argument 1637 stencil_value); in anv_image_clear_depth_stencil() 1654 .u32 = { stencil_value }, in anv_image_clear_depth_stencil() 1701 VkRect2D area, uint8_t stencil_value) in anv_image_hiz_clear() argument 1779 stencil_value); in anv_image_hiz_clear()
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D | anv_private.h | 3843 float depth_value, uint8_t stencil_value); 3870 VkRect2D area, uint8_t stencil_value);
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
D | gl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp | 7341 glw::GLint stencil_value = 0; in ClearFramebuffers() local 7347 gl.clearNamedFramebufferfi(m_fbo_1st, GL_DEPTH_STENCIL, 0, depth_value, stencil_value); in ClearFramebuffers()
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