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Searched refs:stencil_value (Results 1 – 7 of 7) sorted by relevance

/third_party/mesa3d/src/intel/blorp/
Dblorp.h233 uint8_t stencil_mask, uint8_t stencil_value);
249 bool clear_stencil, uint8_t stencil_value);
258 uint8_t stencil_value);
268 uint8_t stencil_mask, uint8_t stencil_value);
Dblorp_clear.c711 uint8_t stencil_mask, uint8_t stencil_value) in blorp_clear_stencil_as_rgba() argument
754 memset(&params.wm_inputs.clear_color, stencil_value, in blorp_clear_stencil_as_rgba()
817 uint8_t stencil_mask, uint8_t stencil_value) in blorp_clear_depth_stencil() argument
825 stencil_value)) in blorp_clear_depth_stencil()
855 params.stencil_ref = stencil_value; in blorp_clear_depth_stencil()
1014 bool clear_stencil, uint8_t stencil_value) in blorp_hiz_clear_depth_stencil() argument
1046 params.stencil_ref = stencil_value; in blorp_hiz_clear_depth_stencil()
1078 uint8_t stencil_value) in blorp_gfx8_hiz_clear_attachments() argument
1094 params.stencil_ref = stencil_value; in blorp_gfx8_hiz_clear_attachments()
1118 uint8_t stencil_mask, uint8_t stencil_value) in blorp_clear_attachments() argument
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/third_party/mesa3d/src/gallium/drivers/panfrost/
Dpan_resource.h92 uint8_t stencil_value; member
Dpan_job.c805 z_rsrc->stencil_value = batch->clear_stencil; in panfrost_batch_submit()
808 batch->clear_stencil = z_rsrc->stencil_value; in panfrost_batch_submit()
/third_party/mesa3d/src/intel/vulkan/
Danv_blorp.c1593 float depth_value, uint8_t stencil_value) in anv_image_clear_depth_stencil() argument
1637 stencil_value); in anv_image_clear_depth_stencil()
1654 .u32 = { stencil_value }, in anv_image_clear_depth_stencil()
1701 VkRect2D area, uint8_t stencil_value) in anv_image_hiz_clear() argument
1779 stencil_value); in anv_image_hiz_clear()
Danv_private.h3843 float depth_value, uint8_t stencil_value);
3870 VkRect2D area, uint8_t stencil_value);
/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp7341 glw::GLint stencil_value = 0; in ClearFramebuffers() local
7347 gl.clearNamedFramebufferfi(m_fbo_1st, GL_DEPTH_STENCIL, 0, depth_value, stencil_value); in ClearFramebuffers()