Searched refs:streamLoc (Results 1 – 3 of 3) sorted by relevance
1828 GLint streamLoc = gl.getUniformLocation(m_program, "stream"); in drawStreams() local1832 gl.uniform1ui(streamLoc, 0); in drawStreams()1835 gl.uniform1ui(streamLoc, 1); in drawStreams()1838 gl.uniform1ui(streamLoc, 2); in drawStreams()1841 gl.uniform1ui(streamLoc, 3); in drawStreams()
808 CMyComPtr<ISequentialOutStream> streamLoc(streamSpec); in GetVolumeStream() local811 *volumeStream = streamLoc.Detach(); in GetVolumeStream()
913 CMyComPtr<ISequentialOutStream> streamLoc(streamSpec); in GetVolumeStream() local916 *volumeStream = streamLoc.Detach(); in GetVolumeStream()