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Searched refs:structureByteStride (Results 1 – 5 of 5) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DBuffer11.h74 unsigned int structureByteStride,
142 : offset(offsetIn), structureByteStride(structureByteStrideIn) in StructuredBufferKey()
146 return std::tie(offset, structureByteStride) <
147 std::tie(rhs.offset, rhs.structureByteStride);
150 unsigned int structureByteStride; member
DBuffer11.cpp142 void setStructureByteStride(unsigned int structureByteStride);
214 unsigned int structureByteStride);
218 unsigned int structureByteStride,
916 unsigned int structureByteStride, in getStructuredBufferRangeSRV() argument
924 StructuredBufferKey structuredBufferKey = StructuredBufferKey(offset, structureByteStride); in getStructuredBufferRangeSRV()
965 structuredBufferStorage->resizeStructuredBuffer(context, size, structureByteStride)); in getStructuredBufferRangeSRV()
977 structureByteStride, srvOut)); in getStructuredBufferRangeSRV()
1466 unsigned int structureByteStride) in resizeStructuredBuffer() argument
1478 bufferDesc.StructureByteStride = structureByteStride; in resizeStructuredBuffer()
1508 unsigned int structureByteStride, in getStructuredBufferRangeSRV() argument
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DStateManager11.cpp3699 cache.structureByteStride, &bufferSRV)); in syncUniformBuffersForShader()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DProgramD3D.h118 unsigned int structureByteStride; member
DProgramD3D.cpp2336 cacheUseSB.structureByteStride = uniformBlock.mStructureByteStrides[shaderType]; in updateUniformBufferCache()