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Searched refs:subresourceCount (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DResourceManager11.cpp470 UINT subresourceCount = desc->MipLevels * desc->ArraySize; in createInitDataIfNeeded() local
471 if (mShadowInitData.size() < subresourceCount) in createInitDataIfNeeded()
473 mShadowInitData.resize(subresourceCount); in createInitDataIfNeeded()
520 UINT subresourceCount = desc->MipLevels; in createInitDataIfNeeded() local
521 if (mShadowInitData.size() < subresourceCount) in createInitDataIfNeeded()
523 mShadowInitData.resize(subresourceCount); in createInitDataIfNeeded()
/third_party/skia/src/gpu/d3d/
DGrD3DCommandList.cpp161 uint32_t subresourceCount, in copyBufferToTexture() argument
165 SkASSERT(subresourceCount == 1 || (left == 0 && top == 0)); in copyBufferToTexture()
170 for (uint32_t subresource = 0; subresource < subresourceCount; ++subresource) { in copyBufferToTexture()
DGrD3DCommandList.h70 uint32_t subresourceCount,
/third_party/skia/third_party/externals/dawn/src/dawn_native/
DTexture.cpp463 uint32_t subresourceCount = in TextureBase() local
465 mIsSubresourceContentInitializedAtIndex = std::vector<bool>(subresourceCount, false); in TextureBase()