Searched refs:subresourceCount (Results 1 – 4 of 4) sorted by relevance
470 UINT subresourceCount = desc->MipLevels * desc->ArraySize; in createInitDataIfNeeded() local471 if (mShadowInitData.size() < subresourceCount) in createInitDataIfNeeded()473 mShadowInitData.resize(subresourceCount); in createInitDataIfNeeded()520 UINT subresourceCount = desc->MipLevels; in createInitDataIfNeeded() local521 if (mShadowInitData.size() < subresourceCount) in createInitDataIfNeeded()523 mShadowInitData.resize(subresourceCount); in createInitDataIfNeeded()
161 uint32_t subresourceCount, in copyBufferToTexture() argument165 SkASSERT(subresourceCount == 1 || (left == 0 && top == 0)); in copyBufferToTexture()170 for (uint32_t subresource = 0; subresource < subresourceCount; ++subresource) { in copyBufferToTexture()
70 uint32_t subresourceCount,
463 uint32_t subresourceCount = in TextureBase() local465 mIsSubresourceContentInitializedAtIndex = std::vector<bool>(subresourceCount, false); in TextureBase()