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Searched refs:subresource_count (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_resource_state.cpp46 desired_resource_state_init(desired_resource_state *state, uint32_t subresource_count) in desired_resource_state_init() argument
49 state->num_subresources = subresource_count; in desired_resource_state_init()
50 …state->subresource_states = (D3D12_RESOURCE_STATES *)calloc(subresource_count, sizeof(D3D12_RESOUR… in desired_resource_state_init()
109 d3d12_resource_state_init(d3d12_resource_state *state, uint32_t subresource_count, bool simultaneou… in d3d12_resource_state_init() argument
113 state->num_subresources = subresource_count; in d3d12_resource_state_init()
114 …state->subresource_states = (d3d12_subresource_state *)calloc(subresource_count, sizeof(d3d12_subr… in d3d12_resource_state_init()
243 unsigned subresource_count = 1; in init_state_table_entry() local
247 subresource_count = get_subresource_count(&desc); in init_state_table_entry()
251 desired_resource_state_init(&bo_state->desired, subresource_count); in init_state_table_entry()
252 d3d12_resource_state_init(&bo_state->batch_end, subresource_count, supports_simultaneous_access); in init_state_table_entry()
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Dd3d12_resource_state.h72 d3d12_resource_state_init(d3d12_resource_state *state, uint32_t subresource_count, bool simultaneou…