Searched refs:subresource_index (Results 1 – 2 of 2) sorted by relevance
254 guint subresource_index; member352 device_context->CopySubresourceRegion (priv->texture, priv->subresource_index, in gst_d3d11_memory_upload()369 priv->texture, priv->subresource_index, NULL); in gst_d3d11_memory_download()603 return mem->priv->subresource_index; in gst_d3d11_memory_get_subresource_index()1003 desc.Texture2D.ArraySlice = dmem_priv->subresource_index; in gst_d3d11_memory_ensure_decoder_output_view()1100 desc.Texture2D.ArraySlice = dmem_priv->subresource_index; in gst_d3d11_memory_ensure_processor_input_view()1169 if (priv->subresource_index != 0) { in gst_d3d11_memory_ensure_processor_output_view()1324 dmem->priv->texture, dmem->priv->subresource_index, NULL); in gst_d3d11_memory_copy()1641 GST_D3D11_MEMORY_CAST (mem)->priv->subresource_index = i; in gst_d3d11_pool_allocator_start()
61 get_desired_subresource_state(const desired_resource_state *state, uint32_t subresource_index) in get_desired_subresource_state() argument64 subresource_index = 0; in get_desired_subresource_state()65 return state->subresource_states[subresource_index]; in get_desired_subresource_state()