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Searched refs:supports_simultaneous_access (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_resource_state.cpp112 state->supports_simultaneous_access = simultaneous_access; in d3d12_resource_state_init()
244 bool supports_simultaneous_access = true; in init_state_table_entry() local
248 supports_simultaneous_access = d3d12_resource_supports_simultaneous_access(&desc); in init_state_table_entry()
252 d3d12_resource_state_init(&bo_state->batch_end, subresource_count, supports_simultaneous_access); in init_state_table_entry()
255 if (!supports_simultaneous_access) in init_state_table_entry()
256 …d3d12_resource_state_init(&bo_state->batch_begin, subresource_count, supports_simultaneous_access); in init_state_table_entry()
356 if (!bo_state->batch_end.supports_simultaneous_access) { in d3d12_context_state_resolve_submission()
422 …resource_state_if_promoted(after, current_state->supports_simultaneous_access, &current_subresourc… in append_barrier()
439 may_decay = current_state->supports_simultaneous_access && !d3d12_is_write_state(after); in append_barrier()
Dd3d12_resource_state.h66 bool supports_simultaneous_access; member
Dd3d12_bufmgr.cpp91 bool supports_simultaneous_access = d3d12_resource_supports_simultaneous_access(&desc); in d3d12_bo_wrap_res() local
97 if (!supports_simultaneous_access) in d3d12_bo_wrap_res()