Searched refs:supports_simultaneous_access (Results 1 – 3 of 3) sorted by relevance
112 state->supports_simultaneous_access = simultaneous_access; in d3d12_resource_state_init()244 bool supports_simultaneous_access = true; in init_state_table_entry() local248 supports_simultaneous_access = d3d12_resource_supports_simultaneous_access(&desc); in init_state_table_entry()252 d3d12_resource_state_init(&bo_state->batch_end, subresource_count, supports_simultaneous_access); in init_state_table_entry()255 if (!supports_simultaneous_access) in init_state_table_entry()256 …d3d12_resource_state_init(&bo_state->batch_begin, subresource_count, supports_simultaneous_access); in init_state_table_entry()356 if (!bo_state->batch_end.supports_simultaneous_access) { in d3d12_context_state_resolve_submission()422 …resource_state_if_promoted(after, current_state->supports_simultaneous_access, ¤t_subresourc… in append_barrier()439 may_decay = current_state->supports_simultaneous_access && !d3d12_is_write_state(after); in append_barrier()
66 bool supports_simultaneous_access; member
91 bool supports_simultaneous_access = d3d12_resource_supports_simultaneous_access(&desc); in d3d12_bo_wrap_res() local97 if (!supports_simultaneous_access) in d3d12_bo_wrap_res()