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Searched refs:svga_compile_shader (Results 1 – 8 of 8) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/svga/
Dsvga_state_ts.c117 ret = svga_compile_shader(svga, &tcs->base, &key, &variant); in emit_hw_tcs()
285 ret = svga_compile_shader(svga, &tes->base, &key, &variant); in emit_hw_tes()
Dsvga_state_vs.c271 ret = svga_compile_shader(svga, &new_vs.base, &key, &variant); in compile_passthrough_vs()
335 ret = svga_compile_shader(svga, &vs->base, &key, &variant); in emit_hw_vs()
Dsvga_state_cs.c102 ret = svga_compile_shader(svga, &cs->base, &key, &variant); in emit_hw_cs()
Dsvga_state_gs.c172 ret = svga_compile_shader(svga, &gs->base, &key, &variant); in emit_hw_gs()
Dsvga_shader.h497 svga_compile_shader(struct svga_context *svga,
Dsvga_state_fs.c403 ret = svga_compile_shader(svga, &fs->base, &key, &variant); in emit_hw_fs()
Dsvga_shader.c958 svga_compile_shader(struct svga_context *svga, in svga_compile_shader() function
/third_party/mesa3d/docs/relnotes/
D22.2.0.rst1209 - svga: add svga_compile_shader helper function