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/third_party/mesa3d/src/intel/isl/
Disl_storage_image.c220 .swizzling = { 0xff, 0xff },
282 param->swizzling[0] = 3; in isl_surf_fill_image_param()
283 param->swizzling[1] = 4; in isl_surf_fill_image_param()
300 param->swizzling[0] = 3; in isl_surf_fill_image_param()
301 param->swizzling[1] = 0xff; in isl_surf_fill_image_param()
/third_party/openGLES/extensions/NV/
DNV_viewport_swizzle.txt96 viewport swizzling and viewport mask expansion, flatshading, and
112 value of VIEWPORT_SWIZZLE_X_NV is denoted by <swizzlex>, swizzling computes
125 swizzling is applied after transform feedback, but before clipping and
159 POSITIVE_X viewport swizzling
161 POSITIVE_Y viewport swizzling
163 POSITIVE_Z viewport swizzling
165 POSITIVE_W viewport swizzling
198 (1) Where does viewport swizzling occur in the pipeline?
200 RESOLVED: Despite being associated with the viewport, viewport swizzling
327 computed after swizzling would then be z'/w' = 1/Z_eye.
/third_party/skia/third_party/externals/opengl-registry/extensions/NV/
DNV_viewport_swizzle.txt96 viewport swizzling and viewport mask expansion, flatshading, and
112 value of VIEWPORT_SWIZZLE_X_NV is denoted by <swizzlex>, swizzling computes
125 swizzling is applied after transform feedback, but before clipping and
159 POSITIVE_X viewport swizzling
161 POSITIVE_Y viewport swizzling
163 POSITIVE_Z viewport swizzling
165 POSITIVE_W viewport swizzling
198 (1) Where does viewport swizzling occur in the pipeline?
200 RESOLVED: Despite being associated with the viewport, viewport swizzling
327 computed after swizzling would then be z'/w' = 1/Z_eye.
/third_party/skia/third_party/externals/swiftshader/third_party/llvm-10.0/llvm/include/llvm/IR/
DIntrinsicsAMDGPU.td894 // and swizzling changes depending on whether idxen is set in the instruction.
896 // they behave differently in bounds checking and swizzling.
900 llvm_i32_ty, // offset(VGPR/imm, included in bounds checking and swizzling)
901 llvm_i32_ty, // soffset(SGPR/imm, excluded from bounds checking and swizzling)
915 llvm_i32_ty, // offset(VGPR/imm, included in bounds checking and swizzling)
916 llvm_i32_ty, // soffset(SGPR/imm, excluded from bounds checking and swizzling)
930 llvm_i32_ty, // offset(VGPR/imm, included in bounds checking and swizzling)
931 llvm_i32_ty, // soffset(SGPR/imm, excluded from bounds checking and swizzling)
946 llvm_i32_ty, // offset(VGPR/imm, included in bounds checking and swizzling)
947 llvm_i32_ty, // soffset(SGPR/imm, excluded from bounds checking and swizzling)
[all …]
/third_party/mesa3d/docs/isl/
Dtiling.rst13 Tiling (sometimes referred to as swizzling) is a method of re-arranging the
58 memory controller has a more effective address swizzling algorithm.
60 Whether or not swizzling is enabled depends on the memory configuration of the
61 system. Generally, systems with dual-channel RAM have swizzling enabled and
62 single-channel do not. Supposedly, this swizzling allows for better balancing
67 The best documentation for bit-6 swizzling can be found in the Haswell PRM Vol.
161 When bit-6 swizzling is enabled, bits 9 and 10 are XOR'd in with bit 6 of the
204 When bit-6 swizzling is enabled, bit 9 is XOR'd in with bit 6 of the tiled
/third_party/vk-gl-cts/external/vulkan-docs/src/appendices/
DVK_NV_viewport_swizzle.txt40 1) Where does viewport swizzling occur in the pipeline?
42 *RESOLVED*: Despite being associated with the viewport, viewport swizzling
182 The [eq]#Z# normalized device coordinate computed after swizzling would
/third_party/skia/third_party/externals/opengl-registry/extensions/ARB/
DARB_texture_swizzle.txt122 after the swizzling described in Table 3.20 (p. 186). The swizzle
259 the swizzling occurs *before* the texture environment functions
DARB_texture_gather.txt255 remove the swizzling step from the description of the textureGather
/third_party/skia/third_party/externals/opengl-registry/extensions/EXT/
DEXT_texture_swizzle.txt112 TEXTURE_SWIZZLE_A_EXT, are applied after the swizzling described
250 the swizzling occurs *before* the texture environment functions
/third_party/openGLES/extensions/EXT/
DEXT_texture_swizzle.txt112 TEXTURE_SWIZZLE_A_EXT, are applied after the swizzling described
250 the swizzling occurs *before* the texture environment functions
/third_party/skia/third_party/externals/opengl-registry/extensions/APPLE/
DAPPLE_texture_format_BGRA8888.txt38 This avoids byte swizzling when loading RGBA internal format
/third_party/openGLES/extensions/APPLE/
DAPPLE_texture_format_BGRA8888.txt38 This avoids byte swizzling when loading RGBA internal format
/third_party/openGLES/extensions/ARB/
DARB_texture_swizzle.txt132 after the swizzling described in Table 3.20 (p. 186). The swizzle
269 the swizzling occurs *before* the texture environment functions
DARB_texture_gather.txt265 remove the swizzling step from the description of the textureGather
/third_party/mesa3d/docs/relnotes/
D8.0.2.rst76 - i965: fixup W-tile offset computation to take swizzling into account
D9.1.6.rst97 - i965/vs: Fix flaky texture swizzling
D22.0.4.rst119 - gallivm: fix oob txf swizzling
D20.0.3.rst93 - intel/blorp: Add support for swizzling fast-clear colors
D9.1.2.rst164 - i965: Don't use texture swizzling to force alpha to 1.0 if
D9.0.3.rst173 - i965: Do texture swizzling in hardware on Haswell.
D9.1.4.rst280 - r300g/compiler: Prevent regalloc from swizzling texture operands v2
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
Dmtl_format_utils.mm220 // When texture swizzling is available, DXT1 RGB format will be swizzled with RGB1.
221 // WebGL allows unswizzled mapping when swizzling is not available. No need to convert.
/third_party/mesa3d/docs/drivers/
Dllvmpipe.rst228 Swizzling <http://devmaster.net/posts/12785/texture-swizzling>`__
/third_party/astc-encoder/Docs/
DEncoding.md80 swizzling is specified by the application.
/third_party/mesa3d/src/intel/compiler/
Dbrw_compiler.h624 uint32_t swizzling[2]; member

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