Searched refs:syncDirtyBinding (Results 1 – 2 of 2) sorted by relevance
103 angle::Result syncDirtyBinding(const gl::Context *context,
902 angle::Result VertexArrayGL::syncDirtyBinding( in syncDirtyBinding() function in rx::VertexArrayGL938 ANGLE_TRY(syncDirtyBinding(context, INDEX, (*bindingBits)[INDEX])); \