Searched refs:targetState (Results 1 – 1 of 1) sorted by relevance
2669 uint8_t *targetState, in setUniformImpl() argument2678 T *dest = reinterpret_cast<T *>(targetState) + arrayElementOffset * blockSize; in setUniformImpl()2698 GLint *boolParams = reinterpret_cast<GLint *>(targetState) + arrayElementOffset * 4; in setUniformImpl()2734 uint8_t *targetState = targetUniform->mShaderData[shaderType]; in setUniformInternal() local2735 if (targetState) in setUniformInternal()2737 setUniformImpl(targetUniform, locationInfo, count, v, targetState, uniformType); in setUniformInternal()