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Searched refs:targetState (Results 1 – 1 of 1) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DProgramD3D.cpp2669 uint8_t *targetState, in setUniformImpl() argument
2678 T *dest = reinterpret_cast<T *>(targetState) + arrayElementOffset * blockSize; in setUniformImpl()
2698 GLint *boolParams = reinterpret_cast<GLint *>(targetState) + arrayElementOffset * 4; in setUniformImpl()
2734 uint8_t *targetState = targetUniform->mShaderData[shaderType]; in setUniformInternal() local
2735 if (targetState) in setUniformInternal()
2737 setUniformImpl(targetUniform, locationInfo, count, v, targetState, uniformType); in setUniformInternal()