/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderTessellation.hpp | 109 glw::GLuint te_id; member 116 te_id = 0; in _run() 204 glw::GLuint te_id; member 219 te_id = 0; in _run() 302 glw::GLuint te_id; member 320 te_id = 0; in _test_descriptor()
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D | esextcTessellationShaderUtils.hpp | 329 glw::GLint te_id; member 344 te_id = 0; in _tessellation_vertex_counter_program() 366 if (te_id != 0) in ~_tessellation_vertex_counter_program() 368 m_gl.deleteShader(te_id); in ~_tessellation_vertex_counter_program() 369 te_id = 0; in ~_tessellation_vertex_counter_program()
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D | esextcTessellationShaderTessellation.cpp | 343 if (run.te_id != 0) in deinitRun() 345 gl.deleteShader(run.te_id); in deinitRun() 347 run.te_id = 0; in deinitRun() 545 run.te_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initRun() 560 shaderSourceSpecialized(run.te_id, 1 /* count */, &te_body_raw_ptr); in initRun() 564 glw::GLuint shaders[] = { run.tc_id, run.te_id }; in initRun() 572 gl.attachShader(run.po_id, run.te_id); in initRun() 871 if (run.te_id != 0) in deinitRun() 873 gl.deleteShader(run.te_id); in deinitRun() 875 run.te_id = 0; in deinitRun() [all …]
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D | esextcTessellationShaderTriangles.cpp | 157 if (test.te_id != 0) in deinitTestDescriptor() 159 gl.deleteShader(test.te_id); in deinitTestDescriptor() 161 test.te_id = 0; in deinitTestDescriptor() 297 test.te_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initTestDescriptor() 353 shaderSourceSpecialized(test.te_id, 1 /* count */, &te_body_raw_ptr); in initTestDescriptor() 359 gl.compileShader(test.te_id); in initTestDescriptor() 362 gl.getShaderiv(test.te_id, GL_COMPILE_STATUS, &compile_status); in initTestDescriptor() 373 gl.attachShader(test.po_id, test.te_id); in initTestDescriptor()
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D | esextcTessellationShaderTriangles.hpp | 87 glw::GLuint te_id; member 93 te_id = 0; in _test_descriptor()
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D | esextcTessellationShaderVertexOrdering.cpp | 352 glw::GLuint te_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initTestIteration() local 355 shaderSourceSpecialized(te_id, 1, /* count */ in initTestIteration() 360 &te_id, true); /* should_succeed */ in initTestIteration() 368 gl.attachShader(po_id, te_id); in initTestIteration() 393 gl.deleteShader(te_id); in initTestIteration()
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D | esextcTessellationShaderTCTE.hpp | 228 glw::GLuint te_id; member 253 , te_id(0) in _run()
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D | esextcTessellationShaderUtils.cpp | 1235 glw::GLint te_id = 0; in initTessellationVertexCounterProgram() local 1239 te_id = m_gl.createShader(m_parent_test->m_glExtTokens.TESS_EVALUATION_SHADER); in initTessellationVertexCounterProgram() 1268 te_id, 1, &te_code_ptr, m_vs_id, 0 /* precompiled */, NULL); in initTessellationVertexCounterProgram() 1305 result_descriptor.te_id = te_id; in initTessellationVertexCounterProgram()
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D | esextcTessellationShaderTCTE.cpp | 1898 if (run.te_id != 0) in deinitTestRun() 1900 gl.deleteShader(run.te_id); in deinitTestRun() 1902 run.te_id = 0; in deinitTestRun() 2386 run.te_id = gl.createShader(m_glExtTokens.TESS_EVALUATION_SHADER); in initTestRun() 2412 shaderSourceSpecialized(run.te_id, 1 /* count */, &te_code_raw_ptr); in initTestRun() 2427 const glw::GLuint shaders[] = { run.fs_id, run.tc_id, run.te_id, run.vs_id }; in initTestRun() 2552 else if (shader == run.te_id) in initTestRun() 2554 gl.attachShader(run.te_program_id, run.te_id); in initTestRun() 3011 gl.getShaderiv(run.te_id, GL_SHADER_TYPE, &shader_type_te); in iterate()
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
D | gl4cPipelineStatisticsQueryTests.cpp | 1714 glw::GLuint te_id = 0; in buildProgram() local 1755 te_id = gl.createShader(GL_TESS_EVALUATION_SHADER); in buildProgram() 1795 if (te_id != 0) in buildProgram() 1797 gl.shaderSource(te_id, 1, /* count */ in buildProgram() 1810 const glw::GLuint so_ids[] = { cs_id, fs_id, gs_id, tc_id, te_id, vs_id }; in buildProgram() 1871 if (te_id != 0) in buildProgram() 1873 gl.deleteShader(te_id); in buildProgram()
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