Searched refs:tessEvaluationShader (Results 1 – 2 of 2) sorted by relevance
434 SkString tessEvaluationShader = in finalize() local439 if (!this->compileAndAttachShaders(tessEvaluationShader.c_str(), programID, in finalize()
3401 Shader *tessEvaluationShader = shaders[ShaderType::TessEvaluation]; in linkValidateShaders() local3402 if (tessEvaluationShader) in linkValidateShaders()3404 GLenum tesPrimitiveMode = tessEvaluationShader->getTessGenMode(); in linkValidateShaders()3422 mState.mExecutable->mTessGenSpacing = tessEvaluationShader->getTessGenSpacing(); in linkValidateShaders()3423 mState.mExecutable->mTessGenVertexOrder = tessEvaluationShader->getTessGenVertexOrder(); in linkValidateShaders()3424 mState.mExecutable->mTessGenPointMode = tessEvaluationShader->getTessGenPointMode(); in linkValidateShaders()