Searched refs:tess_level (Results 1 – 10 of 10) sorted by relevance
/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderQuads.cpp | 149 const glw::GLint tess_level = tess_levels[n_tess_level]; in initTest() local 158 run.inner[0] = (float)tess_level; in initTest() 159 run.inner[1] = (float)tess_level; in initTest() 160 run.outer[0] = (float)((tess_level < 0) ? 1 : tess_level); in initTest() 161 run.outer[1] = (float)((tess_level < 0) ? 1 : tess_level); in initTest() 162 run.outer[2] = (float)((tess_level < 0) ? 1 : tess_level); in initTest() 163 run.outer[3] = (float)((tess_level < 0) ? 1 : tess_level); in initTest() 439 glw::GLint tess_level = (vs_mode == TESSELLATION_SHADER_VERTEX_SPACING_FRACTIONAL_ODD) ? in initTest() local 450 run.set1_inner[1] = (glw::GLfloat)tess_level; in initTest() 451 run.set2_inner[1] = (glw::GLfloat)tess_level; in initTest() [all …]
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D | esextcTessellationShaderTriangles.cpp | 959 glw::GLint tess_level = tess_levels[n_tess_level]; in runTestIterations() local 969 run.set1_outer[0] = (glw::GLfloat)tess_level; in runTestIterations() 970 run.set2_outer[0] = (glw::GLfloat)tess_level; in runTestIterations() 971 run.set1_outer[1] = (glw::GLfloat)tess_level; in runTestIterations() 972 run.set2_outer[1] = (glw::GLfloat)tess_level; in runTestIterations() 973 run.set1_outer[2] = (glw::GLfloat)tess_level; in runTestIterations() 974 run.set2_outer[2] = (glw::GLfloat)tess_level; in runTestIterations() 975 run.set1_outer[3] = (glw::GLfloat)tess_level; in runTestIterations() 976 run.set2_outer[3] = (glw::GLfloat)tess_level; in runTestIterations()
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D | esextcTessellationShaderVertexSpacing.cpp | 378 tl_tr_edge.tess_level = run.outer[3]; in getEdgesForQuadsTessellation() 379 tr_br_edge.tess_level = run.outer[2]; in getEdgesForQuadsTessellation() 380 br_bl_edge.tess_level = run.outer[1]; in getEdgesForQuadsTessellation() 381 bl_tl_edge.tess_level = run.outer[0]; in getEdgesForQuadsTessellation() 385 tl_tr_edge.tess_level = run.inner[0] - 2 /* segments between inner and outer edges */; in getEdgesForQuadsTessellation() 386 br_bl_edge.tess_level = run.inner[0] - 2 /* segments between inner and outer edges */; in getEdgesForQuadsTessellation() 387 tr_br_edge.tess_level = run.inner[1] - 2 /* segments between inner and outer edges */; in getEdgesForQuadsTessellation() 388 bl_tl_edge.tess_level = run.inner[1] - 2 /* segments between inner and outer edges */; in getEdgesForQuadsTessellation() 1123 run.vertex_spacing, edge.tess_level, m_gl_max_tess_gen_level_value, &edge_clamped_tess_level, in verifyEdges() 1299 if (edge.tess_level <= 0.0f) in verifyEdges()
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D | esextcTessellationShaderVertexSpacing.hpp | 220 float tess_level; member 228 …: edge_length(in_edge_length), outermost_tess_level(in_outermost_tess_level), tess_level(in_tess_l… in _tess_edge()
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/third_party/skia/third_party/externals/spirv-cross/shaders-msl/tesc/ |
D | water_tess.multi-patch.tesc | 28 float tess_level(float lod) 33 vec4 tess_level(vec4 lod) 86 vec4 levels = tess_level(outer_lods); 93 float inner = tess_level(min(min_lod, l11));
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D | water_tess.tesc | 28 float tess_level(float lod) 33 vec4 tess_level(vec4 lod) 86 vec4 levels = tess_level(outer_lods); 93 float inner = tess_level(min(min_lod, l11));
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/third_party/skia/third_party/externals/spirv-cross/shaders/tesc/ |
D | water_tess.tesc | 28 float tess_level(float lod) 33 vec4 tess_level(vec4 lod) 86 vec4 levels = tess_level(outer_lods); 93 float inner = tess_level(min(min_lod, l11));
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders/tesc/ |
D | water_tess.tesc | 50 vec4 tess_level(vec4 lod) 55 float tess_level(float lod) 85 vec4 levels = tess_level(param_9); 92 float inner = tess_level(param_10);
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/tesc/ |
D | water_tess.multi-patch.tesc | 64 float4 tess_level(thread const float4& lod, constant UBO& v_41) 70 float tess_level(thread const float& lod, constant UBO& v_41) 101 float4 levels = tess_level(param_9, v_41); 108 float inner = tess_level(param_10, v_41);
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D | water_tess.tesc | 63 float4 tess_level(thread const float4& lod, constant UBO& v_41) 69 float tess_level(thread const float& lod, constant UBO& v_41) 100 float4 levels = tess_level(param_9, v_41); 107 float inner = tess_level(param_10, v_41);
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