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Searched refs:tex2D (Results 1 – 25 of 48) sorted by relevance

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/third_party/ffmpeg/libavfilter/
Dvf_yadif_cuda.cu115 dst[yo*dst_pitch+xo] = tex2D<T>(cur, xo, yo); in yadif_single()
120 T a = tex2D<T>(cur, xo - 3, yo - 1); in yadif_single()
121 T b = tex2D<T>(cur, xo - 2, yo - 1); in yadif_single()
122 T c = tex2D<T>(cur, xo - 1, yo - 1); in yadif_single()
123 T d = tex2D<T>(cur, xo - 0, yo - 1); in yadif_single()
124 T e = tex2D<T>(cur, xo + 1, yo - 1); in yadif_single()
125 T f = tex2D<T>(cur, xo + 2, yo - 1); in yadif_single()
126 T g = tex2D<T>(cur, xo + 3, yo - 1); in yadif_single()
128 T h = tex2D<T>(cur, xo - 3, yo + 1); in yadif_single()
129 T i = tex2D<T>(cur, xo - 2, yo + 1); in yadif_single()
[all …]
Dvf_scale_cuda.cu42 dst[yo*dst_pitch+xo] = tex2D<T>(tex, xi, yi); in Subsample_Nearest()
71 r += tex2D<T>(tex, xi - dx, yi - dy); in Subsample_Bilinear()
72 r += tex2D<T>(tex, xi + dx, yi - dy); in Subsample_Bilinear()
73 r += tex2D<T>(tex, xi - dx, yi + dy); in Subsample_Bilinear()
74 r += tex2D<T>(tex, xi + dx, yi + dy); in Subsample_Bilinear()
Dvf_thumbnail_cuda.cu32 unsigned char pixel = tex2D<unsigned char>(uchar_tex, x, y); in Thumbnail_uchar()
45 uchar2 pixel = tex2D<uchar2>(uchar2_tex, x, y); in Thumbnail_uchar2()
59 unsigned short pixel = (tex2D<unsigned short>(ushort_tex, x, y) + 128) >> 8; in Thumbnail_ushort()
72 ushort2 pixel = tex2D<ushort2>(ushort2_tex, x, y); in Thumbnail_ushort2()
/third_party/glslang/Test/
DsamplerlessTextureFunctions.frag3 layout(binding = 1) uniform texture2D tex2D;
9 vec4 tex2DFetch = texelFetch(tex2D, ivec2(0, 0), 0);
16 vec4 tex2DFetchOffset = texelFetchOffset(tex2D, ivec2(0, 0), 0, ivec2(0, 0));
18 ivec2 tex2DSize = textureSize(tex2D, 0);
22 int tex2DLevels = textureQueryLevels(tex2D);
33 vec4 tex2DFetch = texelFetch(tex2D, ivec2(0, 0), 0);
37 vec4 tex2DFetchOffset = texelFetchOffset(tex2D, ivec2(0, 0), 0, ivec2(0, 0));
39 ivec2 tex2DSize = textureSize(tex2D, 0);
43 int tex2DLevels = textureQueryLevels(tex2D);
Dspv.samplerlessTextureFunctions.frag4 layout(binding = 1) uniform texture2D tex2D;
10 vec4 tex2DFetch = texelFetch(tex2D, ivec2(0, 0), 0);
14 vec4 tex2DFetchOffset = texelFetchOffset(tex2D, ivec2(0, 0), 0, ivec2(0, 0));
16 ivec2 tex2DSize = textureSize(tex2D, 0);
20 int tex2DLevels = textureQueryLevels(tex2D);
Dweb.separate.frag33 layout(binding = 5) uniform texture2D tex2D;
48 sampler2D (tex2D, s);
62 sampler2DShadow (tex2D, sShadow);
Dhlsl.sample.dx9.frag20 ColorOut += tex2D( g_sam , float2(0.4,0.3));
22 ColorOut += tex2D( g_sam2D, float2(0.5,0.6));
Dspv.separate.frag19 uniform texture2D tex2D;
55 sampler2D (tex2D, s);
91 sampler2DShadow (tex2D, sShadow);
/third_party/glslang/Test/baseResults/
Dspv.samplerlessTextureFunctions.frag.out17 Name 12 "tex2D"
28 Decorate 12(tex2D) DescriptorSet 0
29 Decorate 12(tex2D) Binding 1
41 12(tex2D): 11(ptr) Variable UniformConstant
65 13: 10 Load 12(tex2D)
74 32: 10 Load 12(tex2D)
77 36: 10 Load 12(tex2D)
86 46: 10 Load 12(tex2D)
Dweb.separate.frag.out20 OpName %tex2D "tex2D"
51 OpDecorate %tex2D RelaxedPrecision
52 OpDecorate %tex2D DescriptorSet 0
53 OpDecorate %tex2D Binding 5
112 %tex2D = OpVariable %_ptr_UniformConstant_11 UniformConstant
Dspv.separate.frag.out25 Name 58 "tex2D"
70 Decorate 58(tex2D) DescriptorSet 0
71 Decorate 58(tex2D) Binding 0
171 58(tex2D): 13(ptr) Variable UniformConstant
340 59: 12 Load 58(tex2D)
448 297: 12 Load 58(tex2D)
/third_party/vk-gl-cts/modules/gles3/functional/
Des3fFboApiTests.cpp181 deUint32 tex2D = 1; in validTex2DAttachmentsTest() local
182 context.bindTexture(GL_TEXTURE_2D, tex2D); in validTex2DAttachmentsTest()
185 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], GL_TEXTURE_2D, tex2D, 0); in validTex2DAttachmentsTest()
248 deUint32 tex2D = 1; in attachToDefaultFramebufferTest() local
249 context.bindTexture(GL_TEXTURE_2D, tex2D); in attachToDefaultFramebufferTest()
250 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, 0); in attachToDefaultFramebufferTest()
267 deUint32 tex2D = 1; in invalidTex2DAttachmentTest() local
268 context.bindTexture(GL_TEXTURE_2D, tex2D); in invalidTex2DAttachmentTest()
269 …amebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, tex2D, 0); in invalidTex2DAttachmentTest()
273 context.deleteTextures(1, &tex2D); in invalidTex2DAttachmentTest()
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Des3fNegativeBufferApiTests.cpp988 GLuint tex2D; in init()
992 glGenTextures(1, &tex2D); in init()
993 glBindTexture(GL_TEXTURE_2D, tex2D); in init()
1004 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, -1, tex2D, 0); in init()
1010 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, -1); in init()
1013 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, maxSize); in init()
1026 …amebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, tex2D, 0); in init()
1028 glDeleteTextures(1, &tex2D); in init()
1241 deUint32 tex2D; in init()
1246 glGenTextures (1, &tex2D); in init()
[all …]
/third_party/vk-gl-cts/modules/gles2/functional/
Des2fFboApiTest.cpp206 deUint32 tex2D = 1; in validTex2DAttachmentsTest() local
207 context.bindTexture(GL_TEXTURE_2D, tex2D); in validTex2DAttachmentsTest()
210 context.framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], GL_TEXTURE_2D, tex2D, 0); in validTex2DAttachmentsTest()
273 deUint32 tex2D = 1; in attachToDefaultFramebufferTest() local
274 context.bindTexture(GL_TEXTURE_2D, tex2D); in attachToDefaultFramebufferTest()
275 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, 0); in attachToDefaultFramebufferTest()
292 deUint32 tex2D = 1; in invalidTex2DAttachmentTest() local
293 context.bindTexture(GL_TEXTURE_2D, tex2D); in invalidTex2DAttachmentTest()
294 …amebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, tex2D, 0); in invalidTex2DAttachmentTest()
298 context.deleteTextures(1, &tex2D); in invalidTex2DAttachmentTest()
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Des2fNegativeBufferApiTests.cpp318 GLuint tex2D; in init()
322 glGenTextures(1, &tex2D); in init()
323 glBindTexture(GL_TEXTURE_2D, tex2D); in init()
334 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, -1, tex2D, 0); in init()
347 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, 3); in init()
360 …amebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, tex2D, 0); in init()
362 glDeleteTextures(1, &tex2D); in init()
/third_party/vk-gl-cts/modules/glshared/
DglsShaderRenderCase.hpp88 TextureBinding (const glu::Texture2D* tex2D, const tcu::Sampler& sampler);
95 void setTexture (const glu::Texture2D* tex2D);
102 …::Texture2D* get2D (void) const { DE_ASSERT(getType() == TYPE_2D); return m_binding.tex2D; } in get2D()
112 const glu::Texture2D* tex2D; member
134 const tcu::Texture2D* tex2D; member
140 : tex2D (DE_NULL) in ShaderSampler()
DglsShaderRenderCase.cpp69 TextureBinding::TextureBinding (const glu::Texture2D* tex2D, const tcu::Sampler& sampler) in TextureBinding() argument
73 m_binding.tex2D = tex2D; in TextureBinding()
100 m_binding.tex2D = DE_NULL; in TextureBinding()
108 void TextureBinding::setTexture (const glu::Texture2D* tex2D) in setTexture() argument
111 m_binding.tex2D = tex2D; in setTexture()
283 case TextureBinding::TYPE_2D: textures[ndx].tex2D = &binding.get2D()->getRefTexture(); break; in ShaderEvalContext()
316 if (textures[unitNdx].tex2D) in texture2D()
317 …return textures[unitNdx].tex2D->sample(textures[unitNdx].sampler, texCoords.x(), texCoords.y(), 0.… in texture2D()
/third_party/vk-gl-cts/external/openglcts/modules/common/
DglcShaderRenderCase.hpp106 TextureBinding(const glu::Texture2D* tex2D, const tcu::Sampler& sampler);
114 void setTexture(const glu::Texture2D* tex2D);
131 return m_binding.tex2D; in get2D()
158 const glu::Texture2D* tex2D; member
181 const tcu::Texture2D* tex2D; member
188 : tex2D(DE_NULL), texCube(DE_NULL), tex2DArray(DE_NULL), tex3D(DE_NULL), texCubeArray(DE_NULL) in ShaderSampler()
DglcShaderRenderCase.cpp78 TextureBinding::TextureBinding(const glu::Texture2D* tex2D, const tcu::Sampler& sampler) in TextureBinding() argument
81 m_binding.tex2D = tex2D; in TextureBinding()
104 m_binding.tex2D = DE_NULL; in TextureBinding()
118 void TextureBinding::setTexture(const glu::Texture2D* tex2D) in setTexture() argument
121 m_binding.tex2D = tex2D; in setTexture()
339 textures[ndx].tex2D = &binding.get2D()->getRefTexture(); in ShaderEvalContext()
382 if (textures[unitNdx].tex2D) in texture2D()
383 …return textures[unitNdx].tex2D->sample(textures[unitNdx].sampler, texCoords.x(), texCoords.y(), 0.… in texture2D()
/third_party/ffmpeg/compat/cuda/
Dcuda_runtime.h137 inline __device__ T tex2D(cudaTextureObject_t texObject, float x, float y)
149 inline __device__ float4 tex2D<float4>(cudaTextureObject_t texObject, float x, float y)
159 inline __device__ float tex2D<float>(cudaTextureObject_t texObject, float x, float y)
161 return tex2D<float4>(texObject, x, y).x;
165 inline __device__ float2 tex2D<float2>(cudaTextureObject_t texObject, float x, float y)
167 float4 ret = tex2D<float4>(texObject, x, y);
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-hlsl/frag/
Dseparate-combined-fake-overload.sm30.frag13 FragColor = tex2D(uSamp, 0.5f.xx) + tex2D(SPIRV_Cross_CombineduTuS, 0.5f.xx);
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl/frag/
Dseparate-combined-fake-overload.sm30.frag13 return tex2D(uSamp_1, 0.5f.xx);
18 return tex2D(SPIRV_Cross_CombinedTS, 0.5f.xx);
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
DDiscardFramebufferEXTTest.cpp70 GLuint tex2D; in TEST_P() local
75 glGenTextures(1, &tex2D); in TEST_P()
77 glBindTexture(GL_TEXTURE_2D, tex2D); in TEST_P()
83 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, 0); in TEST_P()
DMultiviewDrawTest.cpp605 GLTexture tex2D; in TEST_P() local
606 initOnePixelColorTexture2DSingleLayered(tex2D); in TEST_P()
608 glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2D, 0, 0, 1); in TEST_P()
657 GLTexture tex2D; in TEST_P() local
658 initOnePixelColorTexture2DSingleLayered(tex2D); in TEST_P()
661 glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2D, 0, 0, 1); in TEST_P()
827 GLTexture tex2D; in TEST_P() local
828 initOnePixelColorTexture2DSingleLayered(tex2D); in TEST_P()
833 glFramebufferTextureMultiviewOVR(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex2D, 0, 0, 1); in TEST_P()
893 GLTexture tex2D; in TEST_P() local
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRender.hpp130 TextureBinding (const tcu::Texture2D* tex2D, const tcu::Sampler& sampler);
143 …d) const { DE_ASSERT(getType() == TYPE_2D && m_binding.tex2D != NULL); return *m_binding.tex2D in get2D()
166 const tcu::Texture2D* tex2D; member
193 const tcu::Texture2D* tex2D; member
202 , tex2D (DE_NULL) in ShaderSampler()

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