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Searched refs:texCube (Results 1 – 25 of 47) sorted by relevance

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/third_party/vk-gl-cts/modules/gles3/functional/
Des3fFboApiTests.cpp211 deUint32 texCube = 2; in validTexCubeAttachmentsTest() local
212 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); in validTexCubeAttachmentsTest()
217 …amebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], cubeTargets[targetNdx], texCube, 0); in validTexCubeAttachmentsTest()
283 deUint32 texCube = 2; in invalidTexCubeAttachmentTest() local
284 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); in invalidTexCubeAttachmentTest()
285 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texCube, 0); in invalidTexCubeAttachmentTest()
289 context.deleteTextures(1, &texCube); in invalidTexCubeAttachmentTest()
290 …ebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, texCube, 0); in invalidTexCubeAttachmentTest()
435 deUint32 texCube = 1; in deleteTexCubeAttachedToBoundFboTest() local
436 ctx.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); in deleteTexCubeAttachedToBoundFboTest()
[all …]
/third_party/vk-gl-cts/modules/gles2/functional/
Des2fFboApiTest.cpp236 deUint32 texCube = 2; in validTexCubeAttachmentsTest() local
237 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); in validTexCubeAttachmentsTest()
242 …amebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], cubeTargets[targetNdx], texCube, 0); in validTexCubeAttachmentsTest()
308 deUint32 texCube = 2; in invalidTexCubeAttachmentTest() local
309 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); in invalidTexCubeAttachmentTest()
310 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texCube, 0); in invalidTexCubeAttachmentTest()
314 context.deleteTextures(1, &texCube); in invalidTexCubeAttachmentTest()
315 …ebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, texCube, 0); in invalidTexCubeAttachmentTest()
487 deUint32 texCube = 1; in deleteTexCubeAttachedToBoundFboTest() local
488 ctx.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); in deleteTexCubeAttachedToBoundFboTest()
[all …]
Des2fNegativeBufferApiTests.cpp319 GLuint texCube; in init()
324 glGenTextures(1, &texCube); in init()
325 glBindTexture(GL_TEXTURE_CUBE_MAP, texCube); in init()
366 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texCube, 0); in init()
368 glDeleteTextures(1, &texCube); in init()
/third_party/skia/third_party/externals/spirv-cross/shaders-msl-no-opt/frag/
Dtexture-access-uint.swizzle.frag6 layout(binding = 3) uniform usamplerCube texCube;
17 c = texture(texCube, vec3(0.0, 0.0, 0.0));
30 c = textureLod(texCube, vec3(0.0, 0.0, 0.0), 0.0);
50 c = textureGather(texCube, vec3(0.0, 0.0, 0.0), 1);
Dtexture-access-int.swizzle.frag6 layout(binding = 3) uniform isamplerCube texCube;
17 c = texture(texCube, vec3(0.0, 0.0, 0.0));
30 c = textureLod(texCube, vec3(0.0, 0.0, 0.0), 0.0);
50 c = textureGather(texCube, vec3(0.0, 0.0, 0.0), 1);
Dtexture-access.swizzle.frag6 layout(binding = 3) uniform samplerCube texCube;
22 c = texture(texCube, vec3(0.0, 0.0, 0.0));
44 c = textureLod(texCube, vec3(0.0, 0.0, 0.0), 0.0);
70 c = textureGather(texCube, vec3(0.0, 0.0, 0.0), 1);
Dtexture-access-leaf.swizzle.frag6 layout(binding = 3) uniform samplerCube texCube;
22 c = texture(texCube, vec3(0.0, 0.0, 0.0));
44 c = textureLod(texCube, vec3(0.0, 0.0, 0.0), 0.0);
70 c = textureGather(texCube, vec3(0.0, 0.0, 0.0), 1);
/third_party/vk-gl-cts/modules/glshared/
DglsShaderRenderCase.hpp89 TextureBinding (const glu::TextureCube* texCube, const tcu::Sampler& sampler);
96 void setTexture (const glu::TextureCube* texCube);
103 …Cube* getCube (void) const { DE_ASSERT(getType() == TYPE_CUBE_MAP); return m_binding.texCube; } in getCube()
113 const glu::TextureCube* texCube; member
135 const tcu::TextureCube* texCube; member
141 , texCube (DE_NULL) in ShaderSampler()
/third_party/vk-gl-cts/external/openglcts/modules/common/
DglcShaderRenderCase.hpp107 TextureBinding(const glu::TextureCube* texCube, const tcu::Sampler& sampler);
115 void setTexture(const glu::TextureCube* texCube);
136 return m_binding.texCube; in getCube()
159 const glu::TextureCube* texCube; member
182 const tcu::TextureCube* texCube; member
188 : tex2D(DE_NULL), texCube(DE_NULL), tex2DArray(DE_NULL), tex3D(DE_NULL), texCubeArray(DE_NULL) in ShaderSampler()
/third_party/glslang/Test/baseResults/
Dweb.separate.frag.out21 OpName %texCube "texCube"
54 OpDecorate %texCube RelaxedPrecision
55 OpDecorate %texCube DescriptorSet 0
56 OpDecorate %texCube Binding 6
116 %texCube = OpVariable %_ptr_UniformConstant_59 UniformConstant
Dspv.separate.frag.out26 Name 64 "texCube"
72 Decorate 64(texCube) DescriptorSet 0
73 Decorate 64(texCube) Binding 0
174 64(texCube): 63(ptr) Variable UniformConstant
343 65: 62 Load 64(texCube)
376 138: 62 Load 64(texCube)
/third_party/vk-gl-cts/external/openglcts/data/gl42-compat/
Dbuiltins.test80 uniform samplerCube texCube;
109 color =+ textureCube(texCube, dummy_v3_coord, i);
110 color =+ textureCubeLod(texCube, dummy_v3_coord, i);
223 uniform samplerCube texCube;
252 color =+ textureCube(texCube, dummy_v3_coord, i);
253 color =+ textureCubeLod(texCube, dummy_v3_coord, i);
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-hlsl/frag/
Dtex-sampling.sm30.frag4 uniform samplerCUBE texCube;
32 …texCoord3d, 1.0f))) + texCUBE(texCube, texCoord3d)) + texCUBElod(texCube, float4(texCoord3d, 2.0f)…
Dtex-sampling.frag7 TextureCube<float4> texCube : register(t3);
50 …xCoord3d, 1.0f)) + texCube.Sample(_texCube_sampler, texCoord3d)) + texCube.SampleLevel(_texCube_sa…
/third_party/skia/third_party/externals/spirv-cross/shaders-hlsl/frag/
Dtex-sampling.frag6 layout(binding = 3) uniform samplerCube texCube;
51 texcolor += texture(texCube, texCoord3d);
52 texcolor += textureLod(texCube, texCoord3d, 2);
53 texcolor += texture(texCube, texCoord3d, 1.0);
/third_party/skia/third_party/externals/spirv-cross/shaders-msl-no-opt/asm/frag/
Dtexture-access.swizzle.asm.frag20 OpName %texCube "texCube"
44 OpDecorate %texCube DescriptorSet 0
45 OpDecorate %texCube Binding 3
110 %texCube = OpVariable %_ptr_UniformConstant_33 UniformConstant
181 %35 = OpLoad %33 %texCube
262 %123 = OpLoad %33 %texCube
328 %178 = OpLoad %33 %texCube
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl/frag/
Dtex-sampling.sm30.frag4 uniform samplerCUBE texCube;
47 texcolor += texCUBE(texCube, texCoord3d);
48 texcolor += texCUBElod(texCube, float4(texCoord3d, 2.0f));
49 texcolor += texCUBEbias(texCube, float4(texCoord3d, 1.0f));
Dtex-sampling.frag7 TextureCube<float4> texCube : register(t3);
68 texcolor += texCube.Sample(_texCube_sampler, texCoord3d);
69 texcolor += texCube.SampleLevel(_texCube_sampler, texCoord3d, 2.0f);
70 texcolor += texCube.SampleBias(_texCube_sampler, texCoord3d, 1.0f);
/third_party/glslang/Test/
Dweb.separate.frag34 layout(binding = 6) uniform textureCube texCube;
49 samplerCube (texCube, s);
50 samplerCubeShadow (texCube, sShadow);
Dspv.separate.frag20 uniform textureCube texCube;
56 samplerCube (texCube, s);
67 samplerCubeShadow (texCube, sShadow);
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/frag/
Dtexture-access-leaf.swizzle.frag136 … sampler tex3dSmplr, constant uint& tex3dSwzl, thread texturecube<float> texCube, thread const sam…
141 c = spvTextureSwizzle(texCube.sample(texCubeSmplr, float3(0.0)), texCubeSwzl);
157 c = spvTextureSwizzle(texCube.sample(texCubeSmplr, float3(0.0), level(0.0)), texCubeSwzl);
173 c = spvGatherSwizzle(texCube, texCubeSmplr, texCubeSwzl, component::y, float3(0.0));
183 …[texture(1)]], texture3d<float> tex3d [[texture(2)]], texturecube<float> texCube [[texture(3)]], t…
195 …, tex1dSwzl, tex2d, tex2dSmplr, tex2dSwzl, tex3d, tex3dSmplr, tex3dSwzl, texCube, texCubeSmplr, te…
Dtexture-access-uint.swizzle.frag112 … [[texture(1)]], texture3d<uint> tex3d [[texture(2)]], texturecube<uint> texCube [[texture(3)]], t…
123 c = float4(spvTextureSwizzle(texCube.sample(texCubeSmplr, float3(0.0)), texCubeSwzl));
132 … c = float4(spvTextureSwizzle(texCube.sample(texCubeSmplr, float3(0.0), level(0.0)), texCubeSwzl));
144 c = float4(spvGatherSwizzle(texCube, texCubeSmplr, texCubeSwzl, component::y, float3(0.0)));
Dtexture-access-int.swizzle.frag112 …2d [[texture(1)]], texture3d<int> tex3d [[texture(2)]], texturecube<int> texCube [[texture(3)]], t…
123 c = float4(spvTextureSwizzle(texCube.sample(texCubeSmplr, float3(0.0)), texCubeSwzl));
132 … c = float4(spvTextureSwizzle(texCube.sample(texCubeSmplr, float3(0.0), level(0.0)), texCubeSwzl));
144 c = float4(spvGatherSwizzle(texCube, texCubeSmplr, texCubeSwzl, component::y, float3(0.0)));
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRender.hpp132 TextureBinding (const tcu::TextureCube* texCube, const tcu::Sampler& sampler);
145 …t { DE_ASSERT(getType() == TYPE_CUBE_MAP && m_binding.texCube != NULL); return *m_binding.texCub… in getCube()
168 const tcu::TextureCube* texCube; member
195 const tcu::TextureCube* texCube; member
204 , texCube (DE_NULL) in ShaderSampler()
/third_party/skia/third_party/externals/spirv-cross/shaders-msl-no-opt/vulkan/frag/
Dtexture-access-function.swizzle.vk.frag6 layout(binding = 3) uniform textureCube texCube;
89 …fragColor = do_samples(tex1d, tex2d, tex3d, texCube, tex2dArray, texCubeArray, texBuffer, depth2d,…

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