/third_party/vk-gl-cts/modules/gles3/functional/ |
D | es3fFboApiTests.cpp | 211 deUint32 texCube = 2; in validTexCubeAttachmentsTest() local 212 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); in validTexCubeAttachmentsTest() 217 …amebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], cubeTargets[targetNdx], texCube, 0); in validTexCubeAttachmentsTest() 283 deUint32 texCube = 2; in invalidTexCubeAttachmentTest() local 284 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); in invalidTexCubeAttachmentTest() 285 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texCube, 0); in invalidTexCubeAttachmentTest() 289 context.deleteTextures(1, &texCube); in invalidTexCubeAttachmentTest() 290 …ebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, texCube, 0); in invalidTexCubeAttachmentTest() 435 deUint32 texCube = 1; in deleteTexCubeAttachedToBoundFboTest() local 436 ctx.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); in deleteTexCubeAttachedToBoundFboTest() [all …]
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/third_party/vk-gl-cts/modules/gles2/functional/ |
D | es2fFboApiTest.cpp | 236 deUint32 texCube = 2; in validTexCubeAttachmentsTest() local 237 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); in validTexCubeAttachmentsTest() 242 …amebufferTexture2D(GL_FRAMEBUFFER, attachmentPoints[pointNdx], cubeTargets[targetNdx], texCube, 0); in validTexCubeAttachmentsTest() 308 deUint32 texCube = 2; in invalidTexCubeAttachmentTest() local 309 context.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); in invalidTexCubeAttachmentTest() 310 context.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texCube, 0); in invalidTexCubeAttachmentTest() 314 context.deleteTextures(1, &texCube); in invalidTexCubeAttachmentTest() 315 …ebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X, texCube, 0); in invalidTexCubeAttachmentTest() 487 deUint32 texCube = 1; in deleteTexCubeAttachedToBoundFboTest() local 488 ctx.bindTexture(GL_TEXTURE_CUBE_MAP, texCube); in deleteTexCubeAttachedToBoundFboTest() [all …]
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D | es2fNegativeBufferApiTests.cpp | 319 GLuint texCube; in init() 324 glGenTextures(1, &texCube); in init() 325 glBindTexture(GL_TEXTURE_CUBE_MAP, texCube); in init() 366 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texCube, 0); in init() 368 glDeleteTextures(1, &texCube); in init()
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/third_party/skia/third_party/externals/spirv-cross/shaders-msl-no-opt/frag/ |
D | texture-access-uint.swizzle.frag | 6 layout(binding = 3) uniform usamplerCube texCube; 17 c = texture(texCube, vec3(0.0, 0.0, 0.0)); 30 c = textureLod(texCube, vec3(0.0, 0.0, 0.0), 0.0); 50 c = textureGather(texCube, vec3(0.0, 0.0, 0.0), 1);
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D | texture-access-int.swizzle.frag | 6 layout(binding = 3) uniform isamplerCube texCube; 17 c = texture(texCube, vec3(0.0, 0.0, 0.0)); 30 c = textureLod(texCube, vec3(0.0, 0.0, 0.0), 0.0); 50 c = textureGather(texCube, vec3(0.0, 0.0, 0.0), 1);
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D | texture-access.swizzle.frag | 6 layout(binding = 3) uniform samplerCube texCube; 22 c = texture(texCube, vec3(0.0, 0.0, 0.0)); 44 c = textureLod(texCube, vec3(0.0, 0.0, 0.0), 0.0); 70 c = textureGather(texCube, vec3(0.0, 0.0, 0.0), 1);
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D | texture-access-leaf.swizzle.frag | 6 layout(binding = 3) uniform samplerCube texCube; 22 c = texture(texCube, vec3(0.0, 0.0, 0.0)); 44 c = textureLod(texCube, vec3(0.0, 0.0, 0.0), 0.0); 70 c = textureGather(texCube, vec3(0.0, 0.0, 0.0), 1);
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/third_party/vk-gl-cts/modules/glshared/ |
D | glsShaderRenderCase.hpp | 89 TextureBinding (const glu::TextureCube* texCube, const tcu::Sampler& sampler); 96 void setTexture (const glu::TextureCube* texCube); 103 …Cube* getCube (void) const { DE_ASSERT(getType() == TYPE_CUBE_MAP); return m_binding.texCube; } in getCube() 113 const glu::TextureCube* texCube; member 135 const tcu::TextureCube* texCube; member 141 , texCube (DE_NULL) in ShaderSampler()
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
D | glcShaderRenderCase.hpp | 107 TextureBinding(const glu::TextureCube* texCube, const tcu::Sampler& sampler); 115 void setTexture(const glu::TextureCube* texCube); 136 return m_binding.texCube; in getCube() 159 const glu::TextureCube* texCube; member 182 const tcu::TextureCube* texCube; member 188 : tex2D(DE_NULL), texCube(DE_NULL), tex2DArray(DE_NULL), tex3D(DE_NULL), texCubeArray(DE_NULL) in ShaderSampler()
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/third_party/glslang/Test/baseResults/ |
D | web.separate.frag.out | 21 OpName %texCube "texCube" 54 OpDecorate %texCube RelaxedPrecision 55 OpDecorate %texCube DescriptorSet 0 56 OpDecorate %texCube Binding 6 116 %texCube = OpVariable %_ptr_UniformConstant_59 UniformConstant
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D | spv.separate.frag.out | 26 Name 64 "texCube" 72 Decorate 64(texCube) DescriptorSet 0 73 Decorate 64(texCube) Binding 0 174 64(texCube): 63(ptr) Variable UniformConstant 343 65: 62 Load 64(texCube) 376 138: 62 Load 64(texCube)
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/third_party/vk-gl-cts/external/openglcts/data/gl42-compat/ |
D | builtins.test | 80 uniform samplerCube texCube; 109 color =+ textureCube(texCube, dummy_v3_coord, i); 110 color =+ textureCubeLod(texCube, dummy_v3_coord, i); 223 uniform samplerCube texCube; 252 color =+ textureCube(texCube, dummy_v3_coord, i); 253 color =+ textureCubeLod(texCube, dummy_v3_coord, i);
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-hlsl/frag/ |
D | tex-sampling.sm30.frag | 4 uniform samplerCUBE texCube; 32 …texCoord3d, 1.0f))) + texCUBE(texCube, texCoord3d)) + texCUBElod(texCube, float4(texCoord3d, 2.0f)…
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D | tex-sampling.frag | 7 TextureCube<float4> texCube : register(t3); 50 …xCoord3d, 1.0f)) + texCube.Sample(_texCube_sampler, texCoord3d)) + texCube.SampleLevel(_texCube_sa…
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/third_party/skia/third_party/externals/spirv-cross/shaders-hlsl/frag/ |
D | tex-sampling.frag | 6 layout(binding = 3) uniform samplerCube texCube; 51 texcolor += texture(texCube, texCoord3d); 52 texcolor += textureLod(texCube, texCoord3d, 2); 53 texcolor += texture(texCube, texCoord3d, 1.0);
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/third_party/skia/third_party/externals/spirv-cross/shaders-msl-no-opt/asm/frag/ |
D | texture-access.swizzle.asm.frag | 20 OpName %texCube "texCube" 44 OpDecorate %texCube DescriptorSet 0 45 OpDecorate %texCube Binding 3 110 %texCube = OpVariable %_ptr_UniformConstant_33 UniformConstant 181 %35 = OpLoad %33 %texCube 262 %123 = OpLoad %33 %texCube 328 %178 = OpLoad %33 %texCube
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl/frag/ |
D | tex-sampling.sm30.frag | 4 uniform samplerCUBE texCube; 47 texcolor += texCUBE(texCube, texCoord3d); 48 texcolor += texCUBElod(texCube, float4(texCoord3d, 2.0f)); 49 texcolor += texCUBEbias(texCube, float4(texCoord3d, 1.0f));
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D | tex-sampling.frag | 7 TextureCube<float4> texCube : register(t3); 68 texcolor += texCube.Sample(_texCube_sampler, texCoord3d); 69 texcolor += texCube.SampleLevel(_texCube_sampler, texCoord3d, 2.0f); 70 texcolor += texCube.SampleBias(_texCube_sampler, texCoord3d, 1.0f);
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/third_party/glslang/Test/ |
D | web.separate.frag | 34 layout(binding = 6) uniform textureCube texCube; 49 samplerCube (texCube, s); 50 samplerCubeShadow (texCube, sShadow);
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D | spv.separate.frag | 20 uniform textureCube texCube; 56 samplerCube (texCube, s); 67 samplerCubeShadow (texCube, sShadow);
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/frag/ |
D | texture-access-leaf.swizzle.frag | 136 … sampler tex3dSmplr, constant uint& tex3dSwzl, thread texturecube<float> texCube, thread const sam… 141 c = spvTextureSwizzle(texCube.sample(texCubeSmplr, float3(0.0)), texCubeSwzl); 157 c = spvTextureSwizzle(texCube.sample(texCubeSmplr, float3(0.0), level(0.0)), texCubeSwzl); 173 c = spvGatherSwizzle(texCube, texCubeSmplr, texCubeSwzl, component::y, float3(0.0)); 183 …[texture(1)]], texture3d<float> tex3d [[texture(2)]], texturecube<float> texCube [[texture(3)]], t… 195 …, tex1dSwzl, tex2d, tex2dSmplr, tex2dSwzl, tex3d, tex3dSmplr, tex3dSwzl, texCube, texCubeSmplr, te…
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D | texture-access-uint.swizzle.frag | 112 … [[texture(1)]], texture3d<uint> tex3d [[texture(2)]], texturecube<uint> texCube [[texture(3)]], t… 123 c = float4(spvTextureSwizzle(texCube.sample(texCubeSmplr, float3(0.0)), texCubeSwzl)); 132 … c = float4(spvTextureSwizzle(texCube.sample(texCubeSmplr, float3(0.0), level(0.0)), texCubeSwzl)); 144 c = float4(spvGatherSwizzle(texCube, texCubeSmplr, texCubeSwzl, component::y, float3(0.0)));
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D | texture-access-int.swizzle.frag | 112 …2d [[texture(1)]], texture3d<int> tex3d [[texture(2)]], texturecube<int> texCube [[texture(3)]], t… 123 c = float4(spvTextureSwizzle(texCube.sample(texCubeSmplr, float3(0.0)), texCubeSwzl)); 132 … c = float4(spvTextureSwizzle(texCube.sample(texCubeSmplr, float3(0.0), level(0.0)), texCubeSwzl)); 144 c = float4(spvGatherSwizzle(texCube, texCubeSmplr, texCubeSwzl, component::y, float3(0.0)));
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRender.hpp | 132 TextureBinding (const tcu::TextureCube* texCube, const tcu::Sampler& sampler); 145 …t { DE_ASSERT(getType() == TYPE_CUBE_MAP && m_binding.texCube != NULL); return *m_binding.texCub… in getCube() 168 const tcu::TextureCube* texCube; member 195 const tcu::TextureCube* texCube; member 204 , texCube (DE_NULL) in ShaderSampler()
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/third_party/skia/third_party/externals/spirv-cross/shaders-msl-no-opt/vulkan/frag/ |
D | texture-access-function.swizzle.vk.frag | 6 layout(binding = 3) uniform textureCube texCube; 89 …fragColor = do_samples(tex1d, tex2d, tex3d, texCube, tex2dArray, texCubeArray, texBuffer, depth2d,…
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