Searched refs:tex_all_same (Results 1 – 1 of 1) sorted by relevance
783 nir_tex_instr *tex_all_same = nir_tex_instr_create(b->shader, 2); in radv_meta_build_resolve_shader_core() local784 tex_all_same->sampler_dim = GLSL_SAMPLER_DIM_MS; in radv_meta_build_resolve_shader_core()785 tex_all_same->op = nir_texop_samples_identical; in radv_meta_build_resolve_shader_core()786 tex_all_same->src[0].src_type = nir_tex_src_coord; in radv_meta_build_resolve_shader_core()787 tex_all_same->src[0].src = nir_src_for_ssa(img_coord); in radv_meta_build_resolve_shader_core()788 tex_all_same->src[1].src_type = nir_tex_src_texture_deref; in radv_meta_build_resolve_shader_core()789 tex_all_same->src[1].src = nir_src_for_ssa(input_img_deref); in radv_meta_build_resolve_shader_core()790 tex_all_same->dest_type = nir_type_bool1; in radv_meta_build_resolve_shader_core()791 tex_all_same->is_array = false; in radv_meta_build_resolve_shader_core()792 tex_all_same->coord_components = 2; in radv_meta_build_resolve_shader_core()[all …]