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Searched refs:tex_all_same (Results 1 – 1 of 1) sorted by relevance

/third_party/mesa3d/src/amd/vulkan/
Dradv_meta.c783 nir_tex_instr *tex_all_same = nir_tex_instr_create(b->shader, 2); in radv_meta_build_resolve_shader_core() local
784 tex_all_same->sampler_dim = GLSL_SAMPLER_DIM_MS; in radv_meta_build_resolve_shader_core()
785 tex_all_same->op = nir_texop_samples_identical; in radv_meta_build_resolve_shader_core()
786 tex_all_same->src[0].src_type = nir_tex_src_coord; in radv_meta_build_resolve_shader_core()
787 tex_all_same->src[0].src = nir_src_for_ssa(img_coord); in radv_meta_build_resolve_shader_core()
788 tex_all_same->src[1].src_type = nir_tex_src_texture_deref; in radv_meta_build_resolve_shader_core()
789 tex_all_same->src[1].src = nir_src_for_ssa(input_img_deref); in radv_meta_build_resolve_shader_core()
790 tex_all_same->dest_type = nir_type_bool1; in radv_meta_build_resolve_shader_core()
791 tex_all_same->is_array = false; in radv_meta_build_resolve_shader_core()
792 tex_all_same->coord_components = 2; in radv_meta_build_resolve_shader_core()
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