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Searched refs:tex_swizzle_state (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_context.h214 dxil_texture_swizzle_state tex_swizzle_state[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS]; member
Dd3d12_compiler.cpp1007 key->swizzle_state[i] = sel_ctx->ctx->tex_swizzle_state[stage][i]; in d3d12_fill_shader_key()
1029 memcpy(key->swizzle_state, sel_ctx->ctx->tex_swizzle_state[stage], in d3d12_fill_shader_key()
Dd3d12_context.cpp1014 dxil_texture_swizzle_state &swizzle_state = ctx->tex_swizzle_state[shader_type][i]; in d3d12_set_sampler_views()