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Searched refs:tex_wrap_states (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_compiler.h152 dxil_wrap_sampler_state tex_wrap_states[PIPE_MAX_SHADER_SAMPLER_VIEWS]; member
Dd3d12_compiler.cpp112 key->tex_wrap_states, key->swizzle_state, in compile_nir()
782 if (memcmp(expect->tex_wrap_states, have->tex_wrap_states, in d3d12_compare_shader_keys()
1004 auto& wrap_state = sel_ctx->ctx->tex_wrap_states[stage][i]; in d3d12_fill_shader_key()
1006 memcpy(&key->tex_wrap_states[i], &wrap_state, sizeof(wrap_state)); in d3d12_fill_shader_key()
Dd3d12_context.h213 dxil_wrap_sampler_state tex_wrap_states[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_SAMPLER_VIEWS]; member
Dd3d12_context.cpp735 dxil_wrap_sampler_state &wrap = ctx->tex_wrap_states[shader][start_slot + i]; in d3d12_bind_sampler_states()
1013 dxil_wrap_sampler_state &wss = ctx->tex_wrap_states[shader_type][start_slot + i]; in d3d12_set_sampler_views()