Searched refs:textureBindings (Results 1 – 5 of 5) sorted by relevance
66 textureBindings.insert({name, textureBinding}); in addTextureBinding()78 textureBindingMap getTextureBindings() const { return textureBindings; } in getTextureBindings()98 auto it = textureBindings.find(name); in getTextureBinding()99 if (it != textureBindings.end()) in getTextureBinding()141 textureBindings.clear(); in reset()154 textureBindingMap textureBindings; variable
32 mExtState->textureBindings.resize( in onMakeCurrent()
3024 } textureBindings[] = in init() local3032 for (int testNdx = 0; testNdx < DE_LENGTH_OF_ARRAY(textureBindings); testNdx++) in init()3034 …textureBindings[testNdx].name) + getQueryTypeSuffix(queryType)).c_str(), textureBindings[testNdx].… in init()
113 std::vector<TextureBindings> textureBindings; member
3122 for (size_t i = 0; i < state->textureBindings.size(); ++i) in syncTextureUnitsFromNativeContext()3124 auto &bindings = state->textureBindings[i]; in syncTextureUnitsFromNativeContext()3146 for (size_t i = 0; i < state->textureBindings.size(); ++i) in restoreTextureUnitsNativeContext()3148 const auto &bindings = state->textureBindings[i]; in restoreTextureUnitsNativeContext()