Searched refs:textureCount (Results 1 – 5 of 5) sorted by relevance
112 size_t textureCount = mTextures.size(); in drawBenchmark() local120 for (size_t textureIndex = 0; textureIndex < textureCount; textureIndex++) in drawBenchmark()132 for (size_t index = 0; index < textureCount; index++) in drawBenchmark()195 size_t textureCount = mTextures.size(); in drawBenchmark() local200 for (size_t textureIndex = 0; textureIndex < textureCount; textureIndex++) in drawBenchmark()
97 int textureCount = fTileRows * fTileCols; in initializeTextures() local98 for (int i = 0; i < textureCount; i++) { in initializeTextures()120 int textureCount = fTileRows * fTileCols; in onDrawContent() local121 for (int i = 0; i < textureCount; i++) { in onDrawContent()
50 GLsizei textureCount = static_cast<GLsizei>(mNonMultiviewFBO.size()); in testTearDown() local51 glDeleteTextures(textureCount, mNonMultiviewFBO.data()); in testTearDown()56 GLsizei textureCount = static_cast<GLsizei>(mColorTex.size()); in testTearDown() local57 glDeleteTextures(textureCount, mColorTex.data()); in testTearDown()89 GLsizei textureCount = static_cast<GLsizei>(mColorTex.size()); in initializeFBOs() local90 glGenTextures(textureCount, mColorTex.data()); in initializeFBOs()
330 int textureCount = yuvaInfo.numPlanes(); in CreatePromiseImages() local331 for (int i = 0; i < textureCount; ++i) { in CreatePromiseImages()349 for (int i = 0; i < textureCount; ++i) { in CreatePromiseImages()
295 int textureCount = builder.fUniformHandler.fSamplers.count(); in Build() local296 if (textureCount > 0) { in Build()297 for (int i = 0; i < textureCount; ++i) { in Build()