Searched refs:textureFactor (Results 1 – 2 of 2) sorted by relevance
695 void PixelProcessor::setTextureFactor(const Color<float> &textureFactor) in setTextureFactor() argument698 short textureFactorR = iround(4095 * textureFactor.r); in setTextureFactor()699 short textureFactorG = iround(4095 * textureFactor.g); in setTextureFactor()700 short textureFactorB = iround(4095 * textureFactor.b); in setTextureFactor()701 short textureFactorA = iround(4095 * textureFactor.a); in setTextureFactor()
281 void setTextureFactor(const Color<float> &textureFactor);