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Searched refs:textureGL (Results 1 – 10 of 10) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DClearMultiviewGL.cpp127 const TextureGL *textureGL = GetImplAs<TextureGL>(attachment->getTexture()); in attachTextures() local
129 textureGL->getTextureID(), imageIndex.getLevelIndex(), in attachTextures()
141 const TextureGL *textureGL = GetImplAs<TextureGL>(depthStencilAttachment->getTexture()); in attachTextures() local
143 textureGL->getTextureID(), imageIndex.getLevelIndex(), in attachTextures()
151 const TextureGL *textureGL = GetImplAs<TextureGL>(depthAttachment->getTexture()); in attachTextures() local
153 textureGL->getTextureID(), imageIndex.getLevelIndex(), in attachTextures()
161 const TextureGL *textureGL = GetImplAs<TextureGL>(stencilAttachment->getTexture()); in attachTextures() local
163 textureGL->getTextureID(), imageIndex.getLevelIndex(), in attachTextures()
DFramebufferGL.cpp86 const TextureGL *textureGL = GetImplAs<TextureGL>(texture); in BindFramebufferAttachment() local
99 textureGL->getTextureID(), attachment->mipLevel(), in BindFramebufferAttachment()
107 textureGL->getTextureID(), attachment->mipLevel(), in BindFramebufferAttachment()
115 textureGL->getTextureID(), attachment->mipLevel()); in BindFramebufferAttachment()
126 textureGL->getTextureID(), attachment->mipLevel()); in BindFramebufferAttachment()
132 textureGL->getTextureID(), attachment->mipLevel()); in BindFramebufferAttachment()
143 textureGL->getTextureID(), in BindFramebufferAttachment()
149 textureGL->getTextureID(), in BindFramebufferAttachment()
254 const TextureGL *textureGL = GetImplAs<TextureGL>(texture); in IsEmulatedAlphaChannelTextureAttachment() local
255 return textureGL->hasEmulatedAlphaChannel(attachment->getTextureImageIndex()); in IsEmulatedAlphaChannelTextureAttachment()
DStateManagerGL.cpp927 const TextureGL *textureGL = GetImplAs<TextureGL>(texture); in updateProgramTextureBindings() local
934 ASSERT(!textureGL->hasAnyDirtyBit()); in updateProgramTextureBindings()
937 bindTexture(textureType, textureGL->getTextureID()); in updateProgramTextureBindings()
1045 const TextureGL *textureGL = SafeGetImplAs<TextureGL>(imageUnit.texture.get()); in updateProgramImageBindings() local
1046 if (textureGL) in updateProgramImageBindings()
1048 bindImageTexture(imageUnitIndex, textureGL->getTextureID(), imageUnit.level, in updateProgramImageBindings()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/egl/
DImageEGL.cpp64 const TextureGL *textureGL = GetImplAs<TextureGL>(GetAs<gl::Texture>(mState.source)); in initialize() local
65 buffer = gl_egl::GLObjectHandleToEGLClientBuffer(textureGL->getTextureID()); in initialize()
66 mNativeInternalFormat = textureGL->getNativeInternalFormat(mState.imageIndex); in initialize()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/cgl/
DIOSurfaceSurfaceCGL.cpp161 const TextureGL *textureGL = GetImplAs<TextureGL>(texture); in bindTexImage() local
162 GLuint textureID = textureGL->getTextureID(); in bindTexImage()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/wgl/
DD3DTextureSurfaceWGL.cpp413 const TextureGL *textureGL = GetImplAs<TextureGL>(texture); in bindTexImage() local
414 GLuint textureID = textureGL->getTextureID(); in bindTexImage()
DDXGISwapChainWindowSurfaceWGL.cpp188 const TextureGL *textureGL = GetImplAs<TextureGL>(texture); in bindTexImage() local
189 GLuint textureID = textureGL->getTextureID(); in bindTexImage()
/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/
DTextureGL.cpp552 const Texture* textureGL = ToBackend(texture); in TextureView() local
554 gl.TextureView(mHandle, mTarget, textureGL->GetHandle(), glFormat.internalFormat, in TextureView()
/third_party/vk-gl-cts/modules/gles31/functional/
Des31fShaderImageLoadStoreTests.cpp831 deUint32 textureGL, in readIntegerTextureViaFBOAndVerify() argument
856 glLog.glBindTexture(textureTargetGL, textureGL); in readIntegerTextureViaFBOAndVerify()
862 …R, GL_COLOR_ATTACHMENT0, cubeFaceToGLFace(glslImageFuncZToCubeFace(sliceOrFaceNdx)), textureGL, 0); in readIntegerTextureViaFBOAndVerify()
864 glLog.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureGL, 0); in readIntegerTextureViaFBOAndVerify()
866 …glLog.glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureGL, 0, sliceOrFaceNdx… in readIntegerTextureViaFBOAndVerify()
888 deUint32 textureGL, in readFloatOrNormTextureWithLookupsAndVerify() argument
950 glLog.glBindTexture(textureTargetGL, textureGL); in readFloatOrNormTextureWithLookupsAndVerify()
1063 deUint32 textureGL, in readTextureAndVerify() argument
1073 …eFormat.type) ? readIntegerTextureViaFBOAndVerify (renderCtx, glLog, textureGL, textureType, te… in readTextureAndVerify()
1074 …: readFloatOrNormTextureWithLookupsAndVerify (renderCtx, glLog, textureGL, textureType, textureFo… in readTextureAndVerify()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/eagl/
DIOSurfaceSurfaceEAGL.mm178 const TextureGL *textureGL = GetImplAs<TextureGL>(texture);
179 GLuint textureID = textureGL->getTextureID();