/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
D | ClearMultiviewGL.cpp | 127 const TextureGL *textureGL = GetImplAs<TextureGL>(attachment->getTexture()); in attachTextures() local 129 textureGL->getTextureID(), imageIndex.getLevelIndex(), in attachTextures() 141 const TextureGL *textureGL = GetImplAs<TextureGL>(depthStencilAttachment->getTexture()); in attachTextures() local 143 textureGL->getTextureID(), imageIndex.getLevelIndex(), in attachTextures() 151 const TextureGL *textureGL = GetImplAs<TextureGL>(depthAttachment->getTexture()); in attachTextures() local 153 textureGL->getTextureID(), imageIndex.getLevelIndex(), in attachTextures() 161 const TextureGL *textureGL = GetImplAs<TextureGL>(stencilAttachment->getTexture()); in attachTextures() local 163 textureGL->getTextureID(), imageIndex.getLevelIndex(), in attachTextures()
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D | FramebufferGL.cpp | 86 const TextureGL *textureGL = GetImplAs<TextureGL>(texture); in BindFramebufferAttachment() local 99 textureGL->getTextureID(), attachment->mipLevel(), in BindFramebufferAttachment() 107 textureGL->getTextureID(), attachment->mipLevel(), in BindFramebufferAttachment() 115 textureGL->getTextureID(), attachment->mipLevel()); in BindFramebufferAttachment() 126 textureGL->getTextureID(), attachment->mipLevel()); in BindFramebufferAttachment() 132 textureGL->getTextureID(), attachment->mipLevel()); in BindFramebufferAttachment() 143 textureGL->getTextureID(), in BindFramebufferAttachment() 149 textureGL->getTextureID(), in BindFramebufferAttachment() 254 const TextureGL *textureGL = GetImplAs<TextureGL>(texture); in IsEmulatedAlphaChannelTextureAttachment() local 255 return textureGL->hasEmulatedAlphaChannel(attachment->getTextureImageIndex()); in IsEmulatedAlphaChannelTextureAttachment()
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D | StateManagerGL.cpp | 927 const TextureGL *textureGL = GetImplAs<TextureGL>(texture); in updateProgramTextureBindings() local 934 ASSERT(!textureGL->hasAnyDirtyBit()); in updateProgramTextureBindings() 937 bindTexture(textureType, textureGL->getTextureID()); in updateProgramTextureBindings() 1045 const TextureGL *textureGL = SafeGetImplAs<TextureGL>(imageUnit.texture.get()); in updateProgramImageBindings() local 1046 if (textureGL) in updateProgramImageBindings() 1048 bindImageTexture(imageUnitIndex, textureGL->getTextureID(), imageUnit.level, in updateProgramImageBindings()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/egl/ |
D | ImageEGL.cpp | 64 const TextureGL *textureGL = GetImplAs<TextureGL>(GetAs<gl::Texture>(mState.source)); in initialize() local 65 buffer = gl_egl::GLObjectHandleToEGLClientBuffer(textureGL->getTextureID()); in initialize() 66 mNativeInternalFormat = textureGL->getNativeInternalFormat(mState.imageIndex); in initialize()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/cgl/ |
D | IOSurfaceSurfaceCGL.cpp | 161 const TextureGL *textureGL = GetImplAs<TextureGL>(texture); in bindTexImage() local 162 GLuint textureID = textureGL->getTextureID(); in bindTexImage()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/wgl/ |
D | D3DTextureSurfaceWGL.cpp | 413 const TextureGL *textureGL = GetImplAs<TextureGL>(texture); in bindTexImage() local 414 GLuint textureID = textureGL->getTextureID(); in bindTexImage()
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D | DXGISwapChainWindowSurfaceWGL.cpp | 188 const TextureGL *textureGL = GetImplAs<TextureGL>(texture); in bindTexImage() local 189 GLuint textureID = textureGL->getTextureID(); in bindTexImage()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/ |
D | TextureGL.cpp | 552 const Texture* textureGL = ToBackend(texture); in TextureView() local 554 gl.TextureView(mHandle, mTarget, textureGL->GetHandle(), glFormat.internalFormat, in TextureView()
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/third_party/vk-gl-cts/modules/gles31/functional/ |
D | es31fShaderImageLoadStoreTests.cpp | 831 deUint32 textureGL, in readIntegerTextureViaFBOAndVerify() argument 856 glLog.glBindTexture(textureTargetGL, textureGL); in readIntegerTextureViaFBOAndVerify() 862 …R, GL_COLOR_ATTACHMENT0, cubeFaceToGLFace(glslImageFuncZToCubeFace(sliceOrFaceNdx)), textureGL, 0); in readIntegerTextureViaFBOAndVerify() 864 glLog.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureGL, 0); in readIntegerTextureViaFBOAndVerify() 866 …glLog.glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureGL, 0, sliceOrFaceNdx… in readIntegerTextureViaFBOAndVerify() 888 deUint32 textureGL, in readFloatOrNormTextureWithLookupsAndVerify() argument 950 glLog.glBindTexture(textureTargetGL, textureGL); in readFloatOrNormTextureWithLookupsAndVerify() 1063 deUint32 textureGL, in readTextureAndVerify() argument 1073 …eFormat.type) ? readIntegerTextureViaFBOAndVerify (renderCtx, glLog, textureGL, textureType, te… in readTextureAndVerify() 1074 …: readFloatOrNormTextureWithLookupsAndVerify (renderCtx, glLog, textureGL, textureType, textureFo… in readTextureAndVerify()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/eagl/ |
D | IOSurfaceSurfaceEAGL.mm | 178 const TextureGL *textureGL = GetImplAs<TextureGL>(texture); 179 GLuint textureID = textureGL->getTextureID();
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