Searched refs:textureUsed (Results 1 – 1 of 1) sorted by relevance
3237 bool textureUsed = false; in applyTexture() local3241 textureUsed = program->getPixelShader()->usesSampler(index); in applyTexture()3245 textureUsed = program->getVertexShader()->usesSampler(index); in applyTexture()3251 if(baseTexture && textureUsed) in applyTexture()3258 if(baseTexture && textureUsed) in applyTexture()