Searched refs:texture_count (Results 1 – 14 of 14) sorted by relevance
743 bool has_texture = (stats.texture_count > 0); in pandecode_blend_shader_disassemble()761 pandecode_textures(mali_ptr textures, unsigned texture_count, int job_no) in pandecode_textures() argument776 texture_count); in pandecode_textures()778 for (unsigned tex = 0; tex < texture_count; ++tex) { in pandecode_textures()785 for (int tex = 0; tex < texture_count; ++tex) { in pandecode_textures()793 for (unsigned tex = 0; tex < texture_count; ++tex) { in pandecode_textures()846 int texture_count = 0, sampler_count = 0; in pandecode_dcd() local869 texture_count = state.shader.texture_count; in pandecode_dcd()957 pandecode_textures(p->textures, texture_count, job_no); in pandecode_dcd()
320 if (ctx->texture_count == 2) { in hap_decode()338 for (t = 0; t < ctx->texture_count; t++) { in hap_decode()422 ctx->texture_count = 1; in hap_init()458 ctx->texture_count = 2; in hap_init()
85 int texture_count; /* 2 for HAQA, 1 for other version */ member
8 signed texture_count; member
1766 ctx->midg_stats.texture_count = -16; in print_texture_word()1769 update_stats(&ctx->midg_stats.texture_count, texture->texture_handle); in print_texture_word()
228 rsd->shader.texture_count = shader_info->texture_count; in pan_shader_prepare_rsd()
320 info->sampler_count = info->texture_count = BITSET_LAST_BIT(s->info.textures_used); in GENX()
540 for (; i < ctx->stage[shader].texture_count; i++) { in agx_set_sampler_views()544 ctx->stage[shader].texture_count = new_nr; in agx_set_sampler_views()1076 (ctx->stage[stage].texture_count * AGX_BIND_TEXTURE_LENGTH) + in agx_build_pipeline()1109 for (unsigned i = 0; i < ctx->stage[stage].texture_count; ++i) { in agx_build_pipeline()1369 cfg.sampler_count = ctx->stage[PIPE_SHADER_FRAGMENT].texture_count; in demo_launch_fragment()1370 cfg.texture_count = ctx->stage[PIPE_SHADER_FRAGMENT].texture_count; in demo_launch_fragment()1510 cfg.sampler_count = ctx->stage[PIPE_SHADER_VERTEX].texture_count; in agx_encode_state()1511 cfg.texture_count = ctx->stage[PIPE_SHADER_VERTEX].texture_count; in agx_encode_state()
95 unsigned count = st->texture_count; in agx_push_location_direct()
106 ctx->stage[PIPE_SHADER_FRAGMENT].texture_count, in agx_blitter_save()
88 unsigned sampler_count, texture_count; member
355 unsigned texture_count; member
384 shader->info.texture_count = layout->num_textures; in panvk_per_arch()
229 cfg.shader.texture_count = 1; in panvk_meta_copy_to_img_emit_rsd()302 cfg.shader.texture_count = 1; in panvk_meta_copy_to_buf_emit_rsd()