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Searched refs:texture_handle_allocated (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/r600/
Dr600_pipe_common.h161 bool texture_handle_allocated; member
Dr600_buffer_common.c115 res->texture_handle_allocated = false; in r600_init_resource_fields()
/third_party/mesa3d/src/gallium/drivers/radeonsi/
Dsi_buffer.c53 res->texture_handle_allocated = false; in si_init_resource_fields()
Dsi_descriptors.c1833 if (!buffer || buffer->texture_handle_allocated) { in si_rebind_buffer()
2458 si_resource(sview->base.texture)->texture_handle_allocated = true; in si_create_texture_handle()
Dsi_pipe.h363 bool texture_handle_allocated; member