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Searched refs:texture_width (Results 1 – 8 of 8) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArraySampling.cpp707 glw::GLubyte getMipmapLevelCount(glw::GLsizei texture_width, glw::GLsizei texture_height) in getMipmapLevelCount() argument
709 glw::GLsizei size = de::max(texture_width, texture_height); in getMipmapLevelCount()
875 glw::GLsizei texture_width, glw::GLsizei texture_height, const T* components) in prepareDataForTexture() argument
879 const glw::GLuint n_pixels = texture_width * texture_height; in prepareDataForTexture()
886 fillImage<T, N_Components>(texture_width, texture_height, components, &texture_data[0]); in prepareDataForTexture()
888 …xSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, mipmap_level, 0 /* x */, 0 /* y */, z_offset, texture_width, in prepareDataForTexture()
908 glw::GLenum texture_format, glw::GLenum texture_type, glw::GLsizei texture_width, in prepareDataForColorFloatTexture() argument
916 texture_width, texture_height, components); in prepareDataForColorFloatTexture()
936 glw::GLenum texture_format, glw::GLenum texture_type, glw::GLsizei texture_width, in prepareDataForColorIntTexture() argument
943 …ture<T, 4>(gl, cube_face, element_index, mipmap_level, texture_format, texture_type, texture_width, in prepareDataForColorIntTexture()
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DesextcTextureCubeMapArrayColorDepthAttachments.cpp476 glw::GLuint texture_width, glw::GLuint n_cubemaps, bool should_generate_mutable_textures) in generateAndConfigureTextureObjects() argument
493 prepareMutableTextureObject(m_color_texture_id, texture_width, n_cubemaps, in generateAndConfigureTextureObjects()
495 prepareMutableTextureObject(m_depth_texture_id, texture_width, n_cubemaps, in generateAndConfigureTextureObjects()
500 prepareImmutableTextureObject(m_color_texture_id, texture_width, n_cubemaps, in generateAndConfigureTextureObjects()
502 prepareImmutableTextureObject(m_depth_texture_id, texture_width, n_cubemaps, in generateAndConfigureTextureObjects()
/third_party/mesa3d/src/gallium/frontends/glx/xlib/
Dxm_st.c43 unsigned texture_width, texture_height, texture_mask; member
129 if (xstfb->texture_width != width || xstfb->texture_height != height) { in xmesa_st_framebuffer_validate_textures()
185 xstfb->texture_width = width; in xmesa_st_framebuffer_validate_textures()
228 resized = (xstfb->buffer->width != xstfb->texture_width || in xmesa_st_framebuffer_validate()
248 0, 0, xstfb->texture_width, xstfb->texture_height); in xmesa_st_framebuffer_validate()
/third_party/mesa3d/src/gallium/frontends/wgl/
Dstw_st.c54 unsigned texture_width, texture_height; member
175 if (stwfb->texture_width != width || stwfb->texture_height != height) { in stw_st_framebuffer_validate_locked()
308 stwfb->texture_width = width; in stw_st_framebuffer_validate_locked()
/third_party/gstreamer/gstplugins_bad/sys/d3d11/
Dgstd3d11converter.cpp1986 gint texture_width = self->input_texture_width; in gst_d3d11_converter_update_vertex_buffer() local
2020 u = (src_rect->left / (gfloat) texture_width) - 0.5f / texture_width; in gst_d3d11_converter_update_vertex_buffer()
2030 u = (src_rect->left / (gfloat) texture_width) - 0.5f / texture_width; in gst_d3d11_converter_update_vertex_buffer()
2040 u = (src_rect->right / (gfloat) texture_width) - 0.5f / texture_width; in gst_d3d11_converter_update_vertex_buffer()
2050 u = (src_rect->right / (gfloat) texture_width) - 0.5f / texture_width; in gst_d3d11_converter_update_vertex_buffer()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/
DesextcTestCaseBase.cpp948 glw::GLuint texture_width, glw::GLuint texture_height) const in setupFramebufferWithTextureAsAttachment() argument
954 gl.texStorage2D(GL_TEXTURE_2D, 1 /* levels */, texture_format, texture_width, texture_height); in setupFramebufferWithTextureAsAttachment()
965 gl.viewport(0, 0, texture_width, texture_height); in setupFramebufferWithTextureAsAttachment()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl4cTextureViewTests.cpp2109 glw::GLint texture_height, glw::GLint texture_width, in initTextureStorage() argument
2152 …gl.texImage1D(texture_target, n_level, texture_internalformat, texture_width >> n_level, 0, /* bor… in initTextureStorage()
2164 gl.texImage2D(texture_target, n_level, texture_internalformat, texture_width >> n_level, in initTextureStorage()
2181 gl.texImage3D(texture_target, n_level, texture_internalformat, texture_width >> n_level, in initTextureStorage()
2196 texture_internalformat, texture_width >> n_level, texture_height >> n_level, in initTextureStorage()
2209 texture_internalformat, texture_width >> n_level, texture_height >> n_level, in initTextureStorage()
2226 … gl.texImage2D(cubemap_texture_target, n_level, texture_internalformat, texture_width >> n_level, in initTextureStorage()
2239 gl.texImage3D(texture_target, n_level, texture_internalformat, texture_width >> n_level, in initTextureStorage()
2263 gl.texStorage1D(texture_target, n_levels_needed, texture_internalformat, texture_width); in initTextureStorage()
2277 gl.texStorage2D(texture_target, n_levels, texture_internalformat, texture_width, texture_height); in initTextureStorage()
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Dgl4cTextureViewTests.hpp160 glw::GLint texture_depth, glw::GLint texture_height, glw::GLint texture_width,