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Searched refs:toGLSL (Results 1 – 7 of 7) sorted by relevance

/third_party/skia/src/sksl/
DSkSLCompiler.h151 bool toGLSL(Program& program, OutputStream& out);
153 bool toGLSL(Program& program, String* out);
DSkSLCompiler.cpp661 bool Compiler::toGLSL(Program& program, OutputStream& out) { in toGLSL() function in SkSL::Compiler
669 bool Compiler::toGLSL(Program& program, String* out) { in toGLSL() function in SkSL::Compiler
671 bool result = this->toGLSL(program, buffer); in toGLSL()
DSkSLMain.cpp374 return compiler.toGLSL(program, out); in processCommand()
/third_party/skia/fuzz/oss_fuzz/
DFuzzSKSL2GLSL.cpp23 if (!program || !compiler.toGLSL(*program, &output)) { in FuzzSKSL2GLSL()
/third_party/skia/tests/
DSkSLGLSLTestbed.cpp25 REPORTER_ASSERT(r, compiler.toGLSL(*program, &output)); in test()
/third_party/skia/src/gpu/gl/builders/
DGrGLShaderStringBuilder.cpp35 if (!program || !compiler->toGLSL(*program, glsl)) { in GrSkSLtoGLSL()
/third_party/skia/bench/
DSkSLBench.cpp91 case Output::kGLSL: SkAssertResult(fCompiler.toGLSL(*program, &result)); break; in onDraw()