Searched refs:toGLSL (Results 1 – 7 of 7) sorted by relevance
/third_party/skia/src/sksl/ |
D | SkSLCompiler.h | 151 bool toGLSL(Program& program, OutputStream& out); 153 bool toGLSL(Program& program, String* out);
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D | SkSLCompiler.cpp | 661 bool Compiler::toGLSL(Program& program, OutputStream& out) { in toGLSL() function in SkSL::Compiler 669 bool Compiler::toGLSL(Program& program, String* out) { in toGLSL() function in SkSL::Compiler 671 bool result = this->toGLSL(program, buffer); in toGLSL()
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D | SkSLMain.cpp | 374 return compiler.toGLSL(program, out); in processCommand()
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/third_party/skia/fuzz/oss_fuzz/ |
D | FuzzSKSL2GLSL.cpp | 23 if (!program || !compiler.toGLSL(*program, &output)) { in FuzzSKSL2GLSL()
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/third_party/skia/tests/ |
D | SkSLGLSLTestbed.cpp | 25 REPORTER_ASSERT(r, compiler.toGLSL(*program, &output)); in test()
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/third_party/skia/src/gpu/gl/builders/ |
D | GrGLShaderStringBuilder.cpp | 35 if (!program || !compiler->toGLSL(*program, glsl)) { in GrSkSLtoGLSL()
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/third_party/skia/bench/ |
D | SkSLBench.cpp | 91 case Output::kGLSL: SkAssertResult(fCompiler.toGLSL(*program, &result)); break; in onDraw()
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