Searched refs:total_block_count (Results 1 – 1 of 1) sorted by relevance
930 void TreatAsSpilledInDeferredBlock(Zone* zone, int total_block_count) { in TreatAsSpilledInDeferredBlock() argument935 zone->New<BitVector>(total_block_count, zone); in TreatAsSpilledInDeferredBlock()940 void TransitionRangeToDeferredSpill(Zone* zone, int total_block_count) { in TransitionRangeToDeferredSpill() argument944 zone->New<BitVector>(total_block_count, zone); in TransitionRangeToDeferredSpill()