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Searched refs:total_num_components (Results 1 – 1 of 1) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/zink/
Dzink_compiler.c141 unsigned total_num_components = glsl_get_vector_elements(var->type); in lower_64bit_vertex_attribs_instr() local
159 if (total_num_components == 4) in lower_64bit_vertex_attribs_instr()
161 nir_ssa_def *new_vec = nir_vec(b, def, total_num_components); in lower_64bit_vertex_attribs_instr()