Searched refs:total_num_components (Results 1 – 1 of 1) sorted by relevance
141 unsigned total_num_components = glsl_get_vector_elements(var->type); in lower_64bit_vertex_attribs_instr() local159 if (total_num_components == 4) in lower_64bit_vertex_attribs_instr()161 nir_ssa_def *new_vec = nir_vec(b, def, total_num_components); in lower_64bit_vertex_attribs_instr()