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Searched refs:transposedType (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DInputLayoutCache.cpp43 GLenum transposedType = gl::TransposeMatrixType(attrib.type); in GetGLSLAttributeType() local
44 int rows = gl::VariableRowCount(transposedType); in GetGLSLAttributeType()
49 return transposedType; in GetGLSLAttributeType()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DDynamicHLSL.cpp445 GLenum transposedType = gl::TransposeMatrixType(varying.type); in generateVaryingLinkHLSL() local
446 GLenum componentType = gl::VariableComponentType(transposedType); in generateVaryingLinkHLSL()
447 int columnCount = gl::VariableColumnCount(transposedType); in generateVaryingLinkHLSL()
849 GLenum transposedType = TransposeMatrixType(varying.type); in generateShaderLinkHLSL() local
850 if (VariableRowCount(transposedType) > 1) in generateShaderLinkHLSL()
857 switch (VariableColumnCount(transposedType)) in generateShaderLinkHLSL()
DProgramD3D.cpp55 GLenum transposedType = gl::TransposeMatrixType(shaderAttr.type); in GetDefaultInputLayoutFromShader() local
58 static_cast<int>(rowIndex) < gl::VariableRowCount(transposedType); ++rowIndex) in GetDefaultInputLayoutFromShader()
60 GLenum componentType = gl::VariableComponentType(transposedType); in GetDefaultInputLayoutFromShader()
61 GLuint components = static_cast<GLuint>(gl::VariableColumnCount(transposedType)); in GetDefaultInputLayoutFromShader()
3214 GLenum transposedType = gl::TransposeMatrixType(varying.type); in gatherTransformFeedbackVaryings() local
3215 int componentCount = gl::VariableColumnCount(transposedType); in gatherTransformFeedbackVaryings()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DVaryingPacking.cpp316 GLenum transposedType = gl::TransposeMatrixType(varying.type); in packVaryingIntoRegisterMap() local
317 unsigned int varyingRows = gl::VariableRowCount(transposedType); in packVaryingIntoRegisterMap()
318 unsigned int varyingColumns = gl::VariableColumnCount(transposedType); in packVaryingIntoRegisterMap()
483 GLenum transposedType = gl::TransposeMatrixType(varying.type); in insertVaryingIntoRegisterMap() local
484 varyingRows = gl::VariableRowCount(transposedType); in insertVaryingIntoRegisterMap()