Searched refs:transposedType (Results 1 – 4 of 4) sorted by relevance
43 GLenum transposedType = gl::TransposeMatrixType(attrib.type); in GetGLSLAttributeType() local44 int rows = gl::VariableRowCount(transposedType); in GetGLSLAttributeType()49 return transposedType; in GetGLSLAttributeType()
445 GLenum transposedType = gl::TransposeMatrixType(varying.type); in generateVaryingLinkHLSL() local446 GLenum componentType = gl::VariableComponentType(transposedType); in generateVaryingLinkHLSL()447 int columnCount = gl::VariableColumnCount(transposedType); in generateVaryingLinkHLSL()849 GLenum transposedType = TransposeMatrixType(varying.type); in generateShaderLinkHLSL() local850 if (VariableRowCount(transposedType) > 1) in generateShaderLinkHLSL()857 switch (VariableColumnCount(transposedType)) in generateShaderLinkHLSL()
55 GLenum transposedType = gl::TransposeMatrixType(shaderAttr.type); in GetDefaultInputLayoutFromShader() local58 static_cast<int>(rowIndex) < gl::VariableRowCount(transposedType); ++rowIndex) in GetDefaultInputLayoutFromShader()60 GLenum componentType = gl::VariableComponentType(transposedType); in GetDefaultInputLayoutFromShader()61 GLuint components = static_cast<GLuint>(gl::VariableColumnCount(transposedType)); in GetDefaultInputLayoutFromShader()3214 GLenum transposedType = gl::TransposeMatrixType(varying.type); in gatherTransformFeedbackVaryings() local3215 int componentCount = gl::VariableColumnCount(transposedType); in gatherTransformFeedbackVaryings()
316 GLenum transposedType = gl::TransposeMatrixType(varying.type); in packVaryingIntoRegisterMap() local317 unsigned int varyingRows = gl::VariableRowCount(transposedType); in packVaryingIntoRegisterMap()318 unsigned int varyingColumns = gl::VariableColumnCount(transposedType); in packVaryingIntoRegisterMap()483 GLenum transposedType = gl::TransposeMatrixType(varying.type); in insertVaryingIntoRegisterMap() local484 varyingRows = gl::VariableRowCount(transposedType); in insertVaryingIntoRegisterMap()