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/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderQuads.cpp616 std::vector<bool> triangleMatched; in iterate() local
617 triangleMatched.assign(n_triangles, false); in iterate()
629 if (!triangleMatched[n_triangle_b]) in iterate()
637 triangleMatched[n_triangle_b] = true; in iterate()