/third_party/skia/third_party/externals/spirv-cross/shaders-msl-no-opt/asm/frag/ |
D | input-attachment-unused-frag-coord.asm.frag | 15 OpName %uInput "uInput" 21 OpDecorate %uInput RelaxedPrecision 69 %uInput = OpFunctionParameter %_ptr_UniformConstant_7 71 %14 = OpLoad %7 %uInput
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/third_party/skia/third_party/externals/spirv-cross/shaders-msl-no-opt/frag/ |
D | subpass-input-attachment-index-fallback.msl23.framebuffer-fetch.frag | 3 layout(binding = 4, input_attachment_index = 1) uniform subpassInput uInput; 8 FragColor = subpassLoad(uInput);
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D | subpass-input-attachment-index-fallback.msl20.ios.framebuffer-fetch.frag | 3 layout(binding = 4, input_attachment_index = 1) uniform subpassInput uInput; 8 FragColor = subpassLoad(uInput);
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/frag/ |
D | subpass-input-attachment-index-fallback.msl23.framebuffer-fetch.frag | 11 fragment main0_out main0(float4 uInput [[color(1)]]) 14 out.FragColor = uInput;
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D | subpass-input-attachment-index-fallback.msl20.ios.framebuffer-fetch.frag | 11 fragment main0_out main0(float4 uInput [[color(1)]]) 14 out.FragColor = uInput;
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/third_party/skia/third_party/externals/spirv-cross/shaders-msl/frag/ |
D | input-attachment-ms.frag | 7 vec4 load_subpasses(mediump subpassInputMS uInput) 9 return subpassLoad(uInput, gl_SampleID);
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D | input-attachment-ms.arrayed-subpass.msl21.frag | 7 vec4 load_subpasses(mediump subpassInputMS uInput) 9 return subpassLoad(uInput, gl_SampleID);
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D | input-attachment-ms.multiview.msl21.frag | 7 vec4 load_subpasses(mediump subpassInputMS uInput) 9 return subpassLoad(uInput, gl_SampleID);
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D | input-attachment.frag | 8 vec4 load_subpasses(mediump subpassInput uInput) 10 return subpassLoad(uInput);
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D | input-attachment.arrayed-subpass.frag | 8 vec4 load_subpasses(mediump subpassInput uInput) 10 return subpassLoad(uInput);
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D | input-attachment.multiview.frag | 8 vec4 load_subpasses(mediump subpassInput uInput) 10 return subpassLoad(uInput);
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/third_party/skia/third_party/externals/spirv-cross/shaders-hlsl/frag/ |
D | input-attachment-ms.frag | 7 vec4 load_subpasses(mediump subpassInputMS uInput) 9 return subpassLoad(uInput, gl_SampleID);
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D | input-attachment.frag | 8 vec4 load_subpasses(mediump subpassInput uInput) 10 return subpassLoad(uInput);
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/frag/ |
D | input-attachment.frag | 14 float4 load_subpasses(thread const texture2d<float> uInput, thread float4& gl_FragCoord) 16 return uInput.read(uint2(gl_FragCoord.xy));
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D | input-attachment.arrayed-subpass.frag | 14 float4 load_subpasses(thread const texture2d_array<float> uInput, thread float4& gl_FragCoord, thre… 16 return uInput.read(uint2(gl_FragCoord.xy), gl_Layer);
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D | input-attachment.multiview.frag | 14 float4 load_subpasses(thread const texture2d_array<float> uInput, thread float4& gl_FragCoord, thre… 16 return uInput.read(uint2(gl_FragCoord.xy), gl_ViewIndex);
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D | input-attachment-ms.frag | 14 float4 load_subpasses(thread const texture2d_ms<float> uInput, thread uint& gl_SampleID, thread flo… 16 float4 _24 = uInput.read(uint2(gl_FragCoord.xy), gl_SampleID);
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D | input-attachment-ms.arrayed-subpass.msl21.frag | 14 float4 load_subpasses(thread const texture2d_ms_array<float> uInput, thread uint& gl_SampleID, thre… 16 float4 _24 = uInput.read(uint2(gl_FragCoord.xy), gl_Layer, gl_SampleID);
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D | input-attachment-ms.multiview.msl21.frag | 14 float4 load_subpasses(thread const texture2d_ms_array<float> uInput, thread uint& gl_SampleID, thre… 16 float4 _24 = uInput.read(uint2(gl_FragCoord.xy), gl_ViewIndex, gl_SampleID);
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/asm/frag/ |
D | input-attachment-unused-frag-coord.asm.frag | 14 float4 load_subpasses(thread const texture2d<float> uInput, thread float4& gl_FragCoord) 16 return uInput.read(uint2(gl_FragCoord.xy));
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl/frag/ |
D | input-attachment.frag | 17 float4 load_subpasses(Texture2D<float4> uInput) 19 return uInput.Load(int3(int2(gl_FragCoord.xy), 0));
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D | input-attachment-ms.frag | 19 float4 load_subpasses(Texture2DMS<float4> uInput) 21 float4 _24 = uInput.Load(int2(gl_FragCoord.xy), gl_SampleID);
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/third_party/icu/icu4c/source/test/intltest/ |
D | itspoof.cpp | 224 UnicodeString uInput = UnicodeString(input).unescape(); in checkSkeleton() local 229 uspoof_getSkeletonUnicodeString(sc, type, uInput, actual, &status); in checkSkeleton()
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/third_party/icu/icu4j/main/tests/core/src/com/ibm/icu/dev/test/text/ |
D | SpoofCheckerTest.java | 450 String uInput = Utility.unescape(input); in checkSkeleton() local 453 actual = sc.getSkeleton(type, uInput); in checkSkeleton()
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/third_party/icu/ohos_icu4j/src/main/tests/ohos/global/icu/dev/test/text/ |
D | SpoofCheckerTest.java | 453 String uInput = Utility.unescape(input); in checkSkeleton() local 456 actual = sc.getSkeleton(type, uInput); in checkSkeleton()
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