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Searched refs:uInput (Results 1 – 25 of 25) sorted by relevance

/third_party/skia/third_party/externals/spirv-cross/shaders-msl-no-opt/asm/frag/
Dinput-attachment-unused-frag-coord.asm.frag15 OpName %uInput "uInput"
21 OpDecorate %uInput RelaxedPrecision
69 %uInput = OpFunctionParameter %_ptr_UniformConstant_7
71 %14 = OpLoad %7 %uInput
/third_party/skia/third_party/externals/spirv-cross/shaders-msl-no-opt/frag/
Dsubpass-input-attachment-index-fallback.msl23.framebuffer-fetch.frag3 layout(binding = 4, input_attachment_index = 1) uniform subpassInput uInput;
8 FragColor = subpassLoad(uInput);
Dsubpass-input-attachment-index-fallback.msl20.ios.framebuffer-fetch.frag3 layout(binding = 4, input_attachment_index = 1) uniform subpassInput uInput;
8 FragColor = subpassLoad(uInput);
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/frag/
Dsubpass-input-attachment-index-fallback.msl23.framebuffer-fetch.frag11 fragment main0_out main0(float4 uInput [[color(1)]])
14 out.FragColor = uInput;
Dsubpass-input-attachment-index-fallback.msl20.ios.framebuffer-fetch.frag11 fragment main0_out main0(float4 uInput [[color(1)]])
14 out.FragColor = uInput;
/third_party/skia/third_party/externals/spirv-cross/shaders-msl/frag/
Dinput-attachment-ms.frag7 vec4 load_subpasses(mediump subpassInputMS uInput)
9 return subpassLoad(uInput, gl_SampleID);
Dinput-attachment-ms.arrayed-subpass.msl21.frag7 vec4 load_subpasses(mediump subpassInputMS uInput)
9 return subpassLoad(uInput, gl_SampleID);
Dinput-attachment-ms.multiview.msl21.frag7 vec4 load_subpasses(mediump subpassInputMS uInput)
9 return subpassLoad(uInput, gl_SampleID);
Dinput-attachment.frag8 vec4 load_subpasses(mediump subpassInput uInput)
10 return subpassLoad(uInput);
Dinput-attachment.arrayed-subpass.frag8 vec4 load_subpasses(mediump subpassInput uInput)
10 return subpassLoad(uInput);
Dinput-attachment.multiview.frag8 vec4 load_subpasses(mediump subpassInput uInput)
10 return subpassLoad(uInput);
/third_party/skia/third_party/externals/spirv-cross/shaders-hlsl/frag/
Dinput-attachment-ms.frag7 vec4 load_subpasses(mediump subpassInputMS uInput)
9 return subpassLoad(uInput, gl_SampleID);
Dinput-attachment.frag8 vec4 load_subpasses(mediump subpassInput uInput)
10 return subpassLoad(uInput);
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/frag/
Dinput-attachment.frag14 float4 load_subpasses(thread const texture2d<float> uInput, thread float4& gl_FragCoord)
16 return uInput.read(uint2(gl_FragCoord.xy));
Dinput-attachment.arrayed-subpass.frag14 float4 load_subpasses(thread const texture2d_array<float> uInput, thread float4& gl_FragCoord, thre…
16 return uInput.read(uint2(gl_FragCoord.xy), gl_Layer);
Dinput-attachment.multiview.frag14 float4 load_subpasses(thread const texture2d_array<float> uInput, thread float4& gl_FragCoord, thre…
16 return uInput.read(uint2(gl_FragCoord.xy), gl_ViewIndex);
Dinput-attachment-ms.frag14 float4 load_subpasses(thread const texture2d_ms<float> uInput, thread uint& gl_SampleID, thread flo…
16 float4 _24 = uInput.read(uint2(gl_FragCoord.xy), gl_SampleID);
Dinput-attachment-ms.arrayed-subpass.msl21.frag14 float4 load_subpasses(thread const texture2d_ms_array<float> uInput, thread uint& gl_SampleID, thre…
16 float4 _24 = uInput.read(uint2(gl_FragCoord.xy), gl_Layer, gl_SampleID);
Dinput-attachment-ms.multiview.msl21.frag14 float4 load_subpasses(thread const texture2d_ms_array<float> uInput, thread uint& gl_SampleID, thre…
16 float4 _24 = uInput.read(uint2(gl_FragCoord.xy), gl_ViewIndex, gl_SampleID);
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/asm/frag/
Dinput-attachment-unused-frag-coord.asm.frag14 float4 load_subpasses(thread const texture2d<float> uInput, thread float4& gl_FragCoord)
16 return uInput.read(uint2(gl_FragCoord.xy));
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-hlsl/frag/
Dinput-attachment.frag17 float4 load_subpasses(Texture2D<float4> uInput)
19 return uInput.Load(int3(int2(gl_FragCoord.xy), 0));
Dinput-attachment-ms.frag19 float4 load_subpasses(Texture2DMS<float4> uInput)
21 float4 _24 = uInput.Load(int2(gl_FragCoord.xy), gl_SampleID);
/third_party/icu/icu4c/source/test/intltest/
Ditspoof.cpp224 UnicodeString uInput = UnicodeString(input).unescape(); in checkSkeleton() local
229 uspoof_getSkeletonUnicodeString(sc, type, uInput, actual, &status); in checkSkeleton()
/third_party/icu/icu4j/main/tests/core/src/com/ibm/icu/dev/test/text/
DSpoofCheckerTest.java450 String uInput = Utility.unescape(input); in checkSkeleton() local
453 actual = sc.getSkeleton(type, uInput); in checkSkeleton()
/third_party/icu/ohos_icu4j/src/main/tests/ohos/global/icu/dev/test/text/
DSpoofCheckerTest.java453 String uInput = Utility.unescape(input); in checkSkeleton() local
456 actual = sc.getSkeleton(type, uInput); in checkSkeleton()