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Searched refs:u_prim_vertex_count (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/gallium/auxiliary/util/
Du_prim.h42 struct u_prim_vertex_count { struct
118 static inline const struct u_prim_vertex_count *
119 u_prim_vertex_count(enum pipe_prim_type prim) in u_prim_vertex_count() function
121 static const struct u_prim_vertex_count prim_table[PIPE_PRIM_MAX] = { in u_prim_vertex_count()
148 const struct u_prim_vertex_count *info = u_prim_vertex_count(prim); in u_prims_for_vertices()
162 const struct u_prim_vertex_count *count = u_prim_vertex_count(pipe_prim); in u_validate_pipe_prim()
171 const struct u_prim_vertex_count *count = u_prim_vertex_count(pipe_prim); in u_trim_pipe_prim()
345 const struct u_prim_vertex_count *info = u_prim_vertex_count(prim_type); in u_vertices_for_prims()
/third_party/mesa3d/src/gallium/auxiliary/draw/
Ddraw_tess.c399 uint32_t prim_len = u_prim_vertex_count(output_prims->prim)->min; in draw_tess_eval_shader_run()
/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_compiler.cpp453 gs->initial->info.gs.vertices_out > u_prim_vertex_count(mode)->min); in get_provoking_vertex()
454 return flatshade_first ? 0 : u_prim_vertex_count(mode)->min - 1; in get_provoking_vertex()
/third_party/mesa3d/src/mesa/vbo/
Dvbo_save_api.c731 unsigned min_vert = u_prim_vertex_count(mode)->min; in compile_vertex_list()