Searched refs:uiActualUnitsNum (Results 1 – 4 of 4) sorted by relevance
78 (*ppAu)->uiActualUnitsNum = 0; in MemInitNalList()115 pTmp->uiActualUnitsNum = (*ppAu)->uiActualUnitsNum; in ExpandNalUnitList()
665 for (uint32_t i = 0; i <= pCtx->pAccessUnitList->uiActualUnitsNum; i++) { in ExpandBsBuffer()1448 pCurAu->uiActualUnitsNum = iIdx + 1; in UpdateAccessUnit()1459 while (uiActualIdx < pCurAu->uiActualUnitsNum) { in UpdateAccessUnit()1468 …pCurAu->uiActualUnitsNum) { // no found IDR nal within incoming AU, need exit to avoid mosaic issu… in UpdateAccessUnit()1811 if (pCurAu->uiActualUnitsNum > 0) { in ResetCurrentAccessUnit()1813 const uint32_t kuiActualNum = pCurAu->uiActualUnitsNum; in ResetCurrentAccessUnit()1825 pCurAu->uiActualUnitsNum = pCurAu->uiAvailUnitsNum = kuiLeftNum; in ResetCurrentAccessUnit()1852 pAu->uiActualUnitsNum = 0; in ForceResetCurrentAccessUnit()1871 pCtx->pAccessUnitList->uiActualUnitsNum = 0; in ForceResetParaSetStatusAndAUList()
69 uint32_t uiActualUnitsNum; // actual number of NAL units belong to current au member
1370 sThreadCtx.pCtx->pAccessUnitList->uiActualUnitsNum = 0; in ParseAccessUnit()