Searched refs:uniformBufferOffsetAlignment (Results 1 – 9 of 9) sorted by relevance
287 GLint uniformBufferOffsetAlignment = 0; member
1056 caps.uniformBufferOffsetAlignment = 256; in GenerateMinimumCaps()
1654 *params = mState.mCaps.uniformBufferOffsetAlignment; in getIntegervImpl()3869 constexpr GLint uniformBufferOffsetAlignment = 256; in initCaps() local3870 ASSERT(uniformBufferOffsetAlignment % mState.mCaps.uniformBufferOffsetAlignment == 0); in initCaps()3871 INFO() << "Setting uniform buffer offset alignment to " << uniformBufferOffsetAlignment; in initCaps()3872 mState.mCaps.uniformBufferOffsetAlignment = uniformBufferOffsetAlignment; in initCaps()
2086 ASSERT(caps.uniformBufferOffsetAlignment); in ValidateBindBufferCommon()2087 if (buffer.value != 0 && (offset % caps.uniformBufferOffsetAlignment) != 0) in ValidateBindBufferCommon()
649 caps->uniformBufferOffsetAlignment = 0; in GenerateCaps()
795 mNativeCaps.uniformBufferOffsetAlignment =801 mNativeCaps.uniformBufferOffsetAlignment =
680 mNativeCaps.uniformBufferOffsetAlignment = in ensureCapsInitialized()
1519 caps->uniformBufferOffsetAlignment = 256; in GenerateCaps()
969 caps->uniformBufferOffsetAlignment = in GenerateCaps()