Home
last modified time | relevance | path

Searched refs:uniformBufferOffsetAlignment (Results 1 – 9 of 9) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
DCaps.h287 GLint uniformBufferOffsetAlignment = 0; member
DCaps.cpp1056 caps.uniformBufferOffsetAlignment = 256; in GenerateMinimumCaps()
DContext.cpp1654 *params = mState.mCaps.uniformBufferOffsetAlignment; in getIntegervImpl()
3869 constexpr GLint uniformBufferOffsetAlignment = 256; in initCaps() local
3870 ASSERT(uniformBufferOffsetAlignment % mState.mCaps.uniformBufferOffsetAlignment == 0); in initCaps()
3871 INFO() << "Setting uniform buffer offset alignment to " << uniformBufferOffsetAlignment; in initCaps()
3872 mState.mCaps.uniformBufferOffsetAlignment = uniformBufferOffsetAlignment; in initCaps()
DvalidationES3.cpp2086 ASSERT(caps.uniformBufferOffsetAlignment); in ValidateBindBufferCommon()
2087 if (buffer.value != 0 && (offset % caps.uniformBufferOffsetAlignment) != 0) in ValidateBindBufferCommon()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
Drenderer9_utils.cpp649 caps->uniformBufferOffsetAlignment = 0; in GenerateCaps()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
DDisplayMtl.mm795 mNativeCaps.uniformBufferOffsetAlignment =
801 mNativeCaps.uniformBufferOffsetAlignment =
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
Dvk_caps_utils.cpp680 mNativeCaps.uniformBufferOffsetAlignment = in ensureCapsInitialized()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
Drenderer11_utils.cpp1519 caps->uniformBufferOffsetAlignment = 256; in GenerateCaps()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
Drenderergl_utils.cpp969 caps->uniformBufferOffsetAlignment = in GenerateCaps()