/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_buffer/ |
D | esextcTextureBufferActiveUniformValidation.cpp | 89 void TextureBufferActiveUniformValidation::addTextureParam(glw::GLenum uniformType, glw::GLenum for… in addTextureParam() argument 93 TextureParameters texParam(size, format, uniformType, name); in addTextureParam() 150 const char* TextureBufferActiveUniformValidation::getUniformTypeName(glw::GLenum uniformType) in getUniformTypeName() argument 160 if (uniformType == m_glExtTokens.SAMPLER_BUFFER) in getUniformTypeName() 164 else if (uniformType == m_glExtTokens.INT_SAMPLER_BUFFER) in getUniformTypeName() 168 else if (uniformType == m_glExtTokens.UNSIGNED_INT_SAMPLER_BUFFER) in getUniformTypeName() 172 else if (uniformType == m_glExtTokens.IMAGE_BUFFER) in getUniformTypeName() 176 else if (uniformType == m_glExtTokens.INT_IMAGE_BUFFER) in getUniformTypeName() 180 else if (uniformType == m_glExtTokens.UNSIGNED_INT_IMAGE_BUFFER) in getUniformTypeName() 196 …reParameters* TextureBufferActiveUniformValidation::getParamsForType(glw::GLenum uniformType) const in getParamsForType() [all …]
|
D | esextcTextureBufferActiveUniformValidation.hpp | 174 …void addTextureParam(glw::GLenum uniformType, glw::GLenum format, glw::GLuint size, const char* na… 189 const char* getUniformTypeName(glw::GLenum uniformType); 190 const TextureParameters* getParamsForType(glw::GLenum uniformType) const;
|
/third_party/skia/third_party/externals/angle2/src/compiler/translator/tree_ops/ |
D | SeparateStructFromUniformDeclarations.cpp | 86 TType *uniformType = new TType(structure, false); in doReplacement() local 87 uniformType->setQualifier(EvqUniform); in doReplacement() 88 uniformType->makeArrays(oldType.getArraySizes()); in doReplacement() 90 TVariable *newVar = new TVariable(mSymbolTable, asSymbol->getName(), uniformType, in doReplacement()
|
/third_party/skia/third_party/externals/angle2/src/compiler/translator/TranslatorMetalDirect/ |
D | NameEmbeddedUniformStructsMetal.cpp | 89 TType *uniformType = new TType(structure, false); in doReplacement() local 90 uniformType->setQualifier(EvqUniform); in doReplacement() 92 TVariable *newVar = new TVariable(mSymbolTable, asSymbol->getName(), uniformType, in doReplacement()
|
/third_party/skia/third_party/externals/angle2/src/common/ |
D | uniform_type_info_autogen.cpp | 207 size_t GetTypeInfoIndex(GLenum uniformType) in GetTypeInfoIndex() argument 209 switch (uniformType) in GetTypeInfoIndex() 372 const UniformTypeInfo &GetUniformTypeInfo(GLenum uniformType) in GetUniformTypeInfo() argument 374 ASSERT(kInfoTable[GetTypeInfoIndex(uniformType)].type == uniformType); in GetUniformTypeInfo() 375 return kInfoTable[GetTypeInfoIndex(uniformType)]; in GetUniformTypeInfo()
|
D | utilities.h | 207 const UniformTypeInfo &GetUniformTypeInfo(GLenum uniformType);
|
/third_party/skia/experimental/graphite/src/ |
D | UniformManager.cpp | 519 SLType uniformType = this->getUniformTypeForLayout(u.type()); in writeUniforms() local 524 uniformType, in writeUniforms() 528 uint32_t bytesWritten = write(uniformType, in writeUniforms()
|
/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | ProgramLinkedResources.cpp | 155 const char *GetUniformResourceNameString(UniformType uniformType) in GetUniformResourceNameString() argument 157 switch (uniformType) in GetUniformResourceNameString() 173 std::string GetUniformResourceLimitName(ShaderType shaderType, UniformType uniformType) in GetUniformResourceLimitName() argument 176 if (shaderType == ShaderType::Fragment && uniformType == UniformType::Sampler) in GetUniformResourceLimitName() 184 switch (uniformType) in GetUniformResourceLimitName() 225 UniformType uniformType, in LogUniformsExceedLimit() argument 230 << GetUniformResourceNameString(uniformType) << "s count exceeds " in LogUniformsExceedLimit() 231 << GetUniformResourceLimitName(shaderType, uniformType) << "(" << limit << ")"; in LogUniformsExceedLimit()
|
D | validationES.h | 319 GLenum uniformType, 326 GLenum uniformType) in ValidateUniformValue() argument 330 if (valueType != uniformType && VariableBoolVectorType(valueType) != uniformType) in ValidateUniformValue() 341 GLenum uniformType); 344 GLenum uniformType,
|
D | validationES.cpp | 2691 GLenum uniformType, in ValidateUniform1ivValue() argument 2698 if (GL_INT == uniformType || GL_BOOL == uniformType) in ValidateUniform1ivValue() 2703 if (IsSamplerType(uniformType)) in ValidateUniform1ivValue() 2726 GLenum uniformType) in ValidateUniformMatrixValue() argument 2729 if (valueType == uniformType) in ValidateUniformMatrixValue()
|
D | validationES3.cpp | 90 GLenum uniformType, in ValidateUniformES3() argument 100 return ValidateUniform(context, entryPoint, uniformType, location, count); in ValidateUniformES3()
|
/third_party/skia/src/gpu/ |
D | GrUniformDataManager.cpp | 35 GrSLType uniformType) const { in copyUniforms() 37 switch (uniformType) { in copyUniforms()
|
D | GrUniformDataManager.h | 63 int copyUniforms(void* dest, const void* src, int numUniforms, GrSLType uniformType) const;
|
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderReturnTests.cpp | 124 ReturnTestUniformSetup (const BaseUniformType uniformType) in ReturnTestUniformSetup() argument 125 : m_uniformType(uniformType) in ReturnTestUniformSetup()
|
/third_party/vk-gl-cts/modules/glshared/ |
D | glsRandomShaderProgram.cpp | 162 const rsg::VariableType& uniformType = uniformVar->getType(); in refreshUniforms() local 165 …m_execCtx.getValue(uniformVar) = rsg::ConstValueAccess(uniformType, (const rsg::Scalar*)&uniformSl… in refreshUniforms()
|
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
D | ProgramD3D.h | 489 GLenum uniformType); 492 void setUniformInternal(GLint location, GLsizei count, const T *v, GLenum uniformType);
|
D | ProgramD3D.cpp | 2670 GLenum uniformType) in setUniformImpl() argument 2676 if (targetUniform->typeInfo.type == uniformType) in setUniformImpl() 2697 ASSERT(targetUniform->typeInfo.type == gl::VariableBoolVectorType(uniformType)); in setUniformImpl() 2714 void ProgramD3D::setUniformInternal(GLint location, GLsizei count, const T *v, GLenum uniformType) in setUniformInternal() argument 2721 ASSERT(uniformType == GL_INT); in setUniformInternal() 2737 setUniformImpl(targetUniform, locationInfo, count, v, targetState, uniformType); in setUniformInternal()
|
/third_party/vk-gl-cts/modules/gles31/functional/ |
D | es31fProgramInterfaceQueryTests.cpp | 1378 std::string uniformType; in genMultilineDescription() local 1388 uniformType = std::string(" ") + glu::getStorageName(storageDef->m_storage); in genMultilineDescription() 1405 …buf << "Querying properties of " << glu::getDataTypeName(varDef->m_dataType) << uniformType << " v… in genMultilineDescription()
|