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Searched refs:uniform_buffer_bound (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/nouveau/nvc0/
Dnvc0_compute.c184 nvc0->state.uniform_buffer_bound[s] = false; in nvc0_compute_invalidate_constbufs()
206 if (!nvc0->state.uniform_buffer_bound[s]) { in nvc0_compute_validate_constbufs()
207 nvc0->state.uniform_buffer_bound[s] = true; in nvc0_compute_validate_constbufs()
238 nvc0->state.uniform_buffer_bound[s] = false; in nvc0_compute_validate_constbufs()
Dnvc0_screen.h58 bool uniform_buffer_bound[6]; member
Dnvc0_state_validate.c593 if (!nvc0->state.uniform_buffer_bound[s]) { in nvc0_constbufs_validate()
594 nvc0->state.uniform_buffer_bound[s] = true; in nvc0_constbufs_validate()
617 nvc0->state.uniform_buffer_bound[s] = false; in nvc0_constbufs_validate()
629 nvc0->state.uniform_buffer_bound[5] = false; in nvc0_constbufs_validate()
/third_party/mesa3d/src/gallium/drivers/nouveau/nv50/
Dnv50_compute.c203 nv50->state.uniform_buffer_bound[s] = false; in nv50_compute_invalidate_constbufs()
226 if (!nv50->state.uniform_buffer_bound[s]) { in nv50_compute_validate_constbufs()
227 nv50->state.uniform_buffer_bound[s] = true; in nv50_compute_validate_constbufs()
269 nv50->state.uniform_buffer_bound[s] = false; in nv50_compute_validate_constbufs()
Dnv50_shader_state.c65 if (!nv50->state.uniform_buffer_bound[s]) { in nv50_constbufs_validate()
66 nv50->state.uniform_buffer_bound[s] = true; in nv50_constbufs_validate()
108 nv50->state.uniform_buffer_bound[s] = false; in nv50_constbufs_validate()
116 nv50->state.uniform_buffer_bound[NV50_SHADER_STAGE_COMPUTE] = false; in nv50_constbufs_validate()
Dnv50_screen.h42 bool uniform_buffer_bound[4]; member