Searched refs:uniform_buffer_bound (Results 1 – 6 of 6) sorted by relevance
184 nvc0->state.uniform_buffer_bound[s] = false; in nvc0_compute_invalidate_constbufs()206 if (!nvc0->state.uniform_buffer_bound[s]) { in nvc0_compute_validate_constbufs()207 nvc0->state.uniform_buffer_bound[s] = true; in nvc0_compute_validate_constbufs()238 nvc0->state.uniform_buffer_bound[s] = false; in nvc0_compute_validate_constbufs()
58 bool uniform_buffer_bound[6]; member
593 if (!nvc0->state.uniform_buffer_bound[s]) { in nvc0_constbufs_validate()594 nvc0->state.uniform_buffer_bound[s] = true; in nvc0_constbufs_validate()617 nvc0->state.uniform_buffer_bound[s] = false; in nvc0_constbufs_validate()629 nvc0->state.uniform_buffer_bound[5] = false; in nvc0_constbufs_validate()
203 nv50->state.uniform_buffer_bound[s] = false; in nv50_compute_invalidate_constbufs()226 if (!nv50->state.uniform_buffer_bound[s]) { in nv50_compute_validate_constbufs()227 nv50->state.uniform_buffer_bound[s] = true; in nv50_compute_validate_constbufs()269 nv50->state.uniform_buffer_bound[s] = false; in nv50_compute_validate_constbufs()
65 if (!nv50->state.uniform_buffer_bound[s]) { in nv50_constbufs_validate()66 nv50->state.uniform_buffer_bound[s] = true; in nv50_constbufs_validate()108 nv50->state.uniform_buffer_bound[s] = false; in nv50_constbufs_validate()116 nv50->state.uniform_buffer_bound[NV50_SHADER_STAGE_COMPUTE] = false; in nv50_constbufs_validate()
42 bool uniform_buffer_bound[4]; member