Home
last modified time | relevance | path

Searched refs:uniform_offset (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/compiler/nir/
Dnir_lower_uniforms_to_ubo.c58 nir_ssa_def *uniform_offset = nir_ssa_for_src(b, instr->src[0], 1); in lower_instr() local
68 ubo_idx, uniform_offset, .base=nir_intrinsic_base(instr)); in lower_instr()
76 nir_iadd_imm(b, nir_imul_imm(b, uniform_offset, multiplier), in lower_instr()
/third_party/mesa3d/src/gallium/drivers/etnaviv/
Detnaviv_nir_lower_ubo_to_uniform.c63 nir_ssa_def *uniform_offset = in lower_ubo_to_uniform() local
67 nir_load_uniform(b, intr->num_components, intr->dest.ssa.bit_size, uniform_offset, in lower_ubo_to_uniform()
/third_party/mesa3d/src/freedreno/ir3/
Dir3_nir_analyze_ubo_ranges.c308 nir_ssa_def *uniform_offset = NULL; in lower_ubo_load_to_uniform() local
310 uniform_offset = new_offset; in lower_ubo_load_to_uniform()
312 uniform_offset = shift > 0 in lower_ubo_load_to_uniform()
330 uniform_offset = nir_iadd_imm(b, uniform_offset, const_offset); in lower_ubo_load_to_uniform()
336 uniform_offset, .base = const_offset); in lower_ubo_load_to_uniform()
/third_party/vk-gl-cts/external/openglcts/modules/gles31/
Des31cShaderAtomicCountersTests.cpp450 GLint uniform_size, GLint uniform_offset, GLint uniform_array_stride) in CheckUniform() argument
539 if (param != uniform_offset) in CheckUniform()
543 << " should be " << uniform_offset << tcu::TestLog::EndMessage; in CheckUniform()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl4cShaderAtomicCountersTests.cpp545 GLint uniform_size, GLint uniform_offset, GLint uniform_array_stride, GLuint buffer_index) in CheckUniform() argument
642 if (param != uniform_offset) in CheckUniform()
646 << " should be " << uniform_offset << tcu::TestLog::EndMessage; in CheckUniform()
Dgl4cGPUShaderFP64Tests.cpp4143 const glw::GLuint uniform_offset = uniform_details.m_offset; in prepareUniforms() local
4151 const glw::GLuint array_entry_offset = uniform_offset + i * array_stride; in prepareUniforms()
5182 const glw::GLint uniform_offset = *it_uniform_offsets; in prepareUniformBuffer() local
5191 …static_cast<glw::GLuint>(uniform_offset + column * matrix_stride + column_elem * sizeof(glw::GLdou… in prepareUniformBuffer()
5204 if (expected_offset != uniform_offset) in prepareUniformBuffer()
5213 << " has offset: " << uniform_offset << ". Expected offset: " << expected_offset in prepareUniformBuffer()