Searched refs:uniqueFullNames (Results 1 – 2 of 2) sorted by relevance
521 VaryingUniqueFullNames *uniqueFullNames) in collectUserVarying() argument535 (*uniqueFullNames)[ref.frontShaderStage].insert( in collectUserVarying()540 (*uniqueFullNames)[ref.backShaderStage].insert( in collectUserVarying()549 VaryingUniqueFullNames *uniqueFullNames) in collectUserVaryingField() argument604 (*uniqueFullNames)[ref.frontShaderStage].insert( in collectUserVaryingField()609 (*uniqueFullNames)[ref.backShaderStage].insert( in collectUserVaryingField()663 VaryingUniqueFullNames *uniqueFullNames) in collectVarying() argument698 nestedIndex, uniqueFullNames); in collectVarying()708 nestedIndex, uniqueFullNames); in collectVarying()715 uniqueFullNames); in collectVarying()[all …]
274 void collectUserVarying(const ProgramVaryingRef &ref, VaryingUniqueFullNames *uniqueFullNames);279 VaryingUniqueFullNames *uniqueFullNames);288 VaryingUniqueFullNames *uniqueFullNames);291 VaryingUniqueFullNames *uniqueFullNames);