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Searched refs:updateCachedInputLayout (Results 1 – 5 of 5) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DProgramD3D.h318 void updateCachedInputLayout(Serial associatedSerial, const gl::State &state);
DProgramD3D.cpp3085 void ProgramD3D::updateCachedInputLayout(Serial associatedSerial, const gl::State &state) in updateCachedInputLayout() function in rx::ProgramD3D
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DContext11.cpp884 programD3D->updateCachedInputLayout(va11->getCurrentStateSerial(), glState); in triggerDrawCallProgramRecompilation()
DStateManager11.cpp2937 mProgramD3D->updateCachedInputLayout(mVertexArray11->getCurrentStateSerial(), glState); in syncProgram()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp1758 programD3D->updateCachedInputLayout(vao->getCurrentStateSerial(), state); in applyShaders()