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Searched refs:updateSerial (Results 1 – 13 of 13) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DIndexBuffer.cpp22 updateSerial(); in IndexBuffer()
32 void IndexBuffer::updateSerial() in updateSerial() function in rx::IndexBuffer
DBufferD3D.cpp31 updateSerial(); in BufferD3D()
45 void BufferD3D::updateSerial() in updateSerial() function in rx::BufferD3D
DVertexBuffer.cpp26 updateSerial(); in VertexBuffer()
31 void VertexBuffer::updateSerial() in updateSerial() function in rx::VertexBuffer
DBufferD3D.h71 void updateSerial();
DIndexBuffer.h54 void updateSerial();
DVertexBuffer.h73 void updateSerial();
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
DIndexBuffer9.cpp37 updateSerial(); in initialize()
DVertexBuffer9.cpp40 updateSerial(); in initialize()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DIndexBuffer11.cpp36 updateSerial(); in initialize()
DVertexBuffer11.cpp42 updateSerial(); in initialize()
DBuffer11.cpp1032 updateSerial(); in updateBufferStorage()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/
Dvk_utils.h286 void updateSerial(Serial newSerial) { mSerial = newSerial; }
Dvk_utils.cpp770 shaderAndSerial->updateSerial(context->getRenderer()->issueShaderSerial()); in InitShaderAndSerial()