Searched refs:update_feedback_count (Results 1 – 4 of 4) sorted by relevance
55 int update_feedback_count) { in BeginTranslation() argument61 Add(update_feedback_count); in BeginTranslation()
42 int update_feedback_count = iterator.Next(); in TranslationArrayPrintSingleFrame() local45 << ", update_feedback_count=" << update_feedback_count << "}\n"; in TranslationArrayPrintSingleFrame()1320 int update_feedback_count = iterator->Next(); in Init() local1321 CHECK_GE(update_feedback_count, 0); in Init()1322 CHECK_LE(update_feedback_count, 1); in Init()1324 if (update_feedback_count == 1) { in Init()
392 int update_feedback_count = 0; in EmitEagerDeopt() local394 frame_count, jsframe_count, update_feedback_count); in EmitEagerDeopt()412 int update_feedback_count = 0; in EmitLazyDeopt() local414 frame_count, jsframe_count, update_feedback_count); in EmitLazyDeopt()
1118 const int update_feedback_count = entry.feedback().IsValid() ? 1 : 0; in BuildTranslation() local1121 static_cast<int>(descriptor->GetJSFrameCount()), update_feedback_count); in BuildTranslation()