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Searched refs:usePhysicalStorageBuffer (Results 1 – 2 of 2) sorted by relevance

/third_party/glslang/glslang/MachineIndependent/
Dlocalintermediate.h325 usePhysicalStorageBuffer(false),
670 usePhysicalStorageBuffer = true; in setUsePhysicalStorageBuffer()
672 bool usingPhysicalStorageBuffer() const { return usePhysicalStorageBuffer; } in usingPhysicalStorageBuffer()
1043 bool usePhysicalStorageBuffer; variable
DlinkValidate.cpp273 MERGE_TRUE(usePhysicalStorageBuffer); in mergeModes()