Searched refs:useStructuredBuffer (Results 1 – 2 of 2) sorted by relevance
337 bool useStructuredBuffer = in compile() local341 mUniformBlockUseStructuredBufferMap[interfaceBlock.name] = useStructuredBuffer; in compile()
2230 bool useStructuredBuffer = in initializeUniformBlocks() local2233 if (useStructuredBuffer) in initializeUniformBlocks()2328 bool useStructuredBuffer = uniformBlock.mUseStructuredBuffers[shaderType]; in updateUniformBufferCache() local2330 if (useStructuredBuffer) in updateUniformBufferCache()