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Searched refs:useSystemMemoryForConstantBuffers (Results 1 – 3 of 3) sorted by relevance

/third_party/skia/third_party/externals/angle2/include/platform/
DFeaturesD3D.h155 Feature useSystemMemoryForConstantBuffers = {"use_system_memory_for_constant_buffers", member
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DBuffer11.cpp427 !mRenderer->getFeatures().useSystemMemoryForConstantBuffers.enabled) in setSubData()
650 if (mRenderer->getFeatures().useSystemMemoryForConstantBuffers.enabled) in canDeallocateSystemMemory()
Drenderer11_utils.cpp2454 ANGLE_FEATURE_CONDITION(features, useSystemMemoryForConstantBuffers, isIntel); in InitializeFeatures()