Searched refs:use_simulator (Results 1 – 1 of 1) sorted by relevance
159 bool use_simulator = false; in SerializeObjectImpl() local161 use_simulator = true; in SerializeObjectImpl()164 if (use_simulator && obj->IsAccessorInfo(cage_base)) { in SerializeObjectImpl()172 } else if (use_simulator && obj->IsCallHandlerInfo(cage_base)) { in SerializeObjectImpl()