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Searched refs:use_te (Results 1 – 3 of 3) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderXFB.cpp598 test_1.use_te = true; in iterate()
610 test_2.use_te = true; in iterate()
630 test_3.use_te = false; in iterate()
688 test.use_te ? m_te_program_id : 0); in iterate()
706 << ((test.use_te) ? "[tessellation evaluation stage] " : "") << "[vertex stage] " in iterate()
734 if (test.use_te) in iterate()
755 << ((test.use_te) ? "[tessellation evaluation shader] " : "") in iterate()
912 if (test.use_te) in iterate()
DesextcTessellationShaderXFB.hpp79 bool use_te; member
90 use_te = false; in _test_descriptor()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
Dgl3cCullDistanceTests.cpp565 bool use_te; in iterate() member
663 if (stages[n_stage].use_tc || stages[n_stage].use_te) in iterate()
835 ((current_body.gl_type == GL_TESS_EVALUATION_SHADER) && (!current_stage.use_te)) || in iterate()
917 …current_stage.use_tc ? tc_body.c_str() : DE_NULL, current_stage.use_te ? te_body.c_str() : DE_NULL, in iterate()