Searched refs:use_vs (Results 1 – 1 of 1) sorted by relevance
566 bool use_vs; in iterate() member836 ((current_body.gl_type == GL_VERTEX_SHADER) && (!current_stage.use_vs))) in iterate()918 … current_stage.use_vs ? vs_body.c_str() : DE_NULL, (current_stage.tf_output_name != NULL) ? 1 : 0, in iterate()